249 Commits (d9dc49199f7cd1cb33f81d28cd87fdaf246700a2)

Author SHA1 Message Date
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy 4113805237 Options: Remove dependency on gbRunGame 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
Andrew James aec1769858 account for held items in ResetInvCursorPosition 1 year ago
Andrew James 9c1a3b7b55 improve movement to body slots 1 year ago
Andrew James 99014d4ce7 allow moving from stash to inv from left side of wide items 1 year ago
Andrew James 3a3498f766 dedupe code for moving from inv to stash 1 year ago
Sophie Alberti 21b12f7632 improve gamepad stash control, fix #7019 1 year ago
Gleb Mazovetskiy e692acb049 Pathfinding: Rename functions 1 year ago
Eric Robinson e90855b3c4
Rename stores.cpp global variables (#7425) 2 years ago
Anders Jenbo 974f517fd9 Make belt_item_type in to an enum class 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
Eric Robinson 8970eaa410
Cleanup panel code (Part 1) (#7417) 2 years ago
Anders Jenbo e949f41d83 Clean up selection type 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Gleb Mazovetskiy 56342126bf Log: Avoid making strings that won't be printed 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson bd89e2f7a0
Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
qndel d907ee230d fix typos 2 years ago
obligaron 2da492d203 Change some functions to Player reference 2 years ago
ephphatha 3b458376bb Use a pointer to a player instance instead of network id for cursor hovering 2 years ago
ephphatha 24a20ce8e2 Extract uses of MyPlayer to prevent future crashes in tests/game init 3 years ago
ephphatha bd8aab0aff handle stash item swapping using the gamepad a bit better 3 years ago
ephphatha c85fcbdfb1 fix cursor alignment following gamepad movement in stash 3 years ago
ephphatha 0d292b10c4 Move to the first inventory column from the left hand while holding wide items 3 years ago
ephphatha 070a11901f Fix handling of gamepad cursor movement following item cursor change 3 years ago
Gleb Mazovetskiy d5446f2f01 Use `std::variant` in `StringOrView` 3 years ago
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
Gleb Mazovetskiy 62d067b653 Remove utils/stdcompat/abs.hpp 3 years ago
Anders Jenbo 01a7966f1d Empty cursor when closing inventory 3 years ago
staphen 8b6b898493 Defer d-pad inputs to movement handlers 3 years ago
obligaron b916c8e428 Introduce Open/Close/ToggleCharPanel 3 years ago
obligaron c4388b0d41 Remove unused pnum from UseInvItem 3 years ago
obligaron 1522dc7031 Multiplayer: Add arena potions 3 years ago
staphen d2bc7c10ba Fix stand ground for gamepad controls 3 years ago
ephphatha 94c646ef8f Use rectangles for inventory/belt hit areas 3 years ago
obligaron 2296bf5625 Use StashStruct::EmptyCell instead for empty stash item check 3 years ago
Gleb Mazovetskiy ebcd6b222d Optimize `SpellData` size: 40 bytes -> 24 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
Gleb Mazovetskiy b61dac853b Add `GetSpellData(SpellID)` 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
Eric Robinson ef3a57b7d9
`enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
Gleb Mazovetskiy 46e755f680 Simplify spell icon handling 3 years ago
staphen e1167350a2 Clean up handling for gamepad IGNORE/NONE buttons 3 years ago