48 Commits (c8b8996cdd79d4cede65a2bcc0ff98cbcfb239fa)

Author SHA1 Message Date
qndel 731ad1ada5
use std::rotate (#6019) 3 years ago
staphen bfc54c9bd3 Add arena potions to the virtual gamepad renderer 3 years ago
qndel ce2ce86070 inspect players command 3 years ago
obligaron 2296bf5625 Use StashStruct::EmptyCell instead for empty stash item check 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
Gleb Mazovetskiy 57e267e990 button.png: Arrange sprites horizontally 3 years ago
Gleb Mazovetskiy 580d3cb6ee touch/renderers: Migrate away from Art 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Anders Jenbo a7be622aa3 Clean up naming of event handler 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
staphen b349e29058 Correctly indicate when scroll can be used on virtual gamepad 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
staphen ef9ae41f6a Fix item graphics on potion buttons for virtual gamepad 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo 9226f1435c Clean up PotionButtonRenderer 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Gleb Mazovetskiy c57644970f Move `UiFlags` and `UiPanels` into their own files 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
staphen e2408bc6bc [Virtual Gamepad] Set primary action button graphic to apply in char panel when applying stat points for level up 4 years ago
staphen 85f0e7b8c3 Add button for standing still to attack 4 years ago
Anders Jenbo 609414fd69 [touch] Indicate level up in a touch friendly way 4 years ago
staphen ccd8f114f8 [Virtual Gamepad] Add menu panel to top-right corner 4 years ago
Anders Jenbo 396aa449d2 [touch] Update button faces 4 years ago
Anders Jenbo 488acf0eba [touch] Fix some button faces 4 years ago
Anders Jenbo 284f0347cc [touch] Add additional button faces 4 years ago
Anders Jenbo 8042bf1ab9 [gamepad] Render joystick on top of buttons 4 years ago
staphen 06801789e2 Move potion buttons to the left side 4 years ago
staphen 271740a2bc Fix case for blank virtual gamepad potion buttons 5 years ago
staphen d220129ddc Only render the virtual gamepad when the game is running 5 years ago
staphen b8950877c5 Add buttons for using potions from belt 5 years ago
staphen 1142d2ee7b Hardware rendering for the virtual gamepad 5 years ago
staphen 471a435209 Organize virtual gamepad button graphics into frames 5 years ago
staphen 60492ef954 Add proper graphics for gamepad 5 years ago
staphen 599b29d825 Add renderer for displaying virtual gamepad on screen 5 years ago