21 Commits (c68fcf3cb1c5063e46cfdbbd83ad926db670be44)

Author SHA1 Message Date
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
staphen 0c4940fc00 Skip touch interactions with stash when stash is not open 4 years ago
staphen 0b41ce271f Skip touch interactions with main panel when not in a game session 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
Anders Jenbo c68af7a5bf [touch] Allow interacting with the spell book 4 years ago
Anders Jenbo 3b86c7fac4 [touch] Spend stat points when clicking the buttons 4 years ago
staphen 6250067283 Touchscreen navigation for stash 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen 08e4e8c254 Implement virtual gamepad activation/deactivation 4 years ago
staphen 85f0e7b8c3 Add button for standing still to attack 4 years ago
staphen ccd8f114f8 [Virtual Gamepad] Add menu panel to top-right corner 4 years ago
Anders Jenbo 8730c3b2db [touch] Ignore irelevant input when in the inventory 4 years ago
Anders Jenbo 1ba7e07b29 Do not show the cursor when using a touch device 4 years ago
Anders Jenbo b3a9a2ddce [gamepad] Allow for mixed mode navigation in inventory 4 years ago
staphen 9ada44ae6b [Virtual Gamepad] Closing inventory drops item 4 years ago
staphen 06801789e2 Move potion buttons to the left side 4 years ago
staphen b8950877c5 Add buttons for using potions from belt 5 years ago
staphen 3df85b70ce Add virtual gamepad event handlers and implement touch controls 5 years ago