Anders Jenbo
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7959b04573
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SDL1 Unicode input support
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5 years ago |
Anders Jenbo
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958087ab86
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Switch TTF render to UTF-8
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5 years ago |
Anders Jenbo
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704a04ae4d
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Add support for Unicode fonts
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5 years ago |
Gleb Mazovetskiy
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ec13c333a9
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Refactor: Use item iterators for scroll checks
Refs #2586
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5 years ago |
Alex
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6df826eb02
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Fix compiler warnings
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5 years ago |
Anders Jenbo
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4f791948ff
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Fix missing switch cases
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5 years ago |
Anders Jenbo
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a0009b0ff8
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Correct name of IPL_LASTDIABLO
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5 years ago |
Anders Jenbo
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0c5bdf5dbf
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🐛 Reject items that would cause an OOB to
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5 years ago |
qndel
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c6a22f6490
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fix helm of sprits name
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5 years ago |
qndel
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893f91bacd
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fix gryphons claw name
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5 years ago |
qndel
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70dc796287
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proper fix
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5 years ago |
qndel
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81199b14af
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fix wrong armor display in multiplayer
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5 years ago |
Anders Jenbo
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464fd77238
|
Clean up quests.cpp global naming
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5 years ago |
staphen
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1142d2ee7b
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Hardware rendering for the virtual gamepad
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5 years ago |
obligaron
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98eb863ea1
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Use SDL Textinput for ingame chat
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5 years ago |
staphen
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471a435209
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Organize virtual gamepad button graphics into frames
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5 years ago |
Anders Jenbo
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f13e66ad04
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Mark all names as translatable
|
5 years ago |
Anders Jenbo
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671fdbd125
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Implement contextural translation (pgettext)
Fixes #2369
Fixes #2790
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5 years ago |
obligaron
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c6b214ecd3
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Fix opening Diablos chamber with only one lever
|
5 years ago |
obligaron
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9e788d8134
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Introduce AreAllLeversActivated
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5 years ago |
Gleb Mazovetskiy
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55b49bfea4
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Simplify unique info window drawing
1. Use `BlitFrom` instead of a custom loop for drawing the divider line.
2. De-duplicate position calculation.
|
5 years ago |
obligaron
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2123edbca7
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Fix compiling wiht NOSOUND definied
|
5 years ago |
qndel
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6d35fee7f9
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fix quest panel
|
5 years ago |
qndel
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0569dba547
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fix typos
|
5 years ago |
Anders Jenbo
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7771a08d03
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Translatable mainpanel
|
5 years ago |
Anders Jenbo
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4bf58b3795
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Leave default spacing default
|
5 years ago |
Anders Jenbo
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3b0858cdac
|
Don't show xp bar when chat is open
|
5 years ago |
obligaron
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261403558b
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Fix SetPlayerGPtrs with RUN_TESTS definied
|
5 years ago |
Gleb Mazovetskiy
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c23c69d131
|
Fix OOB in TEST(PathTest, Solid)
|
5 years ago |
Gleb Mazovetskiy
|
4e1ad7ab65
|
LoadFile: Avoid opening the file twice
Previously we were passing the path to `GetFileSize`, which resulted in
opening and closing the file twice.
|
5 years ago |
obligaron
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a99a824647
|
Introduce playerinfo debug command and remove d hotkey
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5 years ago |
obligaron
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5b4808323e
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Remove 't' hotkey cause tiledata debug command is a alternative
|
5 years ago |
obligaron
|
ccbdf3bf55
|
Introduce questinfo debug command and remove PrintDebugQuest Keybinding
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5 years ago |
obligaron
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3368ff5a3b
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Introduce iteminfo debug command and remove ItemInfo Keybinding
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5 years ago |
obligaron
|
3bd6091297
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Rename debug_mode_key_i to DebugDisableNetworkTimeout
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5 years ago |
obligaron
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f9192d2312
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Remove debug command line argument -^ (Enable debug tools) and added
scrollview debug command
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5 years ago |
obligaron
|
0acaec710c
|
Remove -m debug command line
|
5 years ago |
obligaron
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74a1810576
|
Remove most uses of BFLAG_MONSTLR
|
5 years ago |
obligaron
|
c7dec38b96
|
Player: rename _pVar4 to spellLevel
|
5 years ago |
obligaron
|
c3c91f6e28
|
Remove _pVar5 and most uses of BFLAG_PLAYERLR
|
5 years ago |
obligaron
|
e62aaa562f
|
Fix missiles don't hit horizontal walking players/monsters
|
5 years ago |
qndel
|
0ffef697b0
|
fix destroying renderer
|
5 years ago |
qndel
|
a5ea763567
|
fix saves bricked by spawn command
|
5 years ago |
qndel
|
b9faf7f60b
|
fix stuck chargers (#2879)
|
5 years ago |
staphen
|
e44448f3b7
|
Remove unused function declaration from VirtualGamepad
|
5 years ago |
staphen
|
fe3d50f7f2
|
Merge logic from InitControlPan() and ClearPanBtn()
|
5 years ago |
Anders Jenbo
|
fa3499432f
|
Update game font
|
5 years ago |
staphen
|
4e93de5ee1
|
Remove unnecessary precompiler check in virtual gamepad initialization
|
5 years ago |
staphen
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1b2d4d9478
|
Add comment to logic that skips handling touch-generated mouse events
|
5 years ago |
Stephen C. Wills
|
7042bb991c
|
Remove unnecessary member initializers from virtual gamepad renderers
|
5 years ago |