925 Commits (4db65d94de34c9f8fa6bc3510ce2d8ca80026fa9)

Author SHA1 Message Date
Anders Jenbo e969a8ad01 Invert player to vision relation 3 years ago
Anders Jenbo 13c5c09990 Clean up Light related naming 3 years ago
obligaron 40bb3aeb45 Replace earflag with DeathReason 3 years ago
staphen 57cc5ee73e Fix OOB when triggering a Nova chest 3 years ago
obligaron e64270bfc6 Fix Flash hits north east direction 3 years ago
Gleb Mazovetskiy e67ea9b006 Make `MissilesData` const 3 years ago
Gleb Mazovetskiy 98294e0ad5 Optimize `MissileData`: 32 bytes -> 24 3 years ago
staphen 72585098e4 Adjust position of Flame Wave missiles before processing 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 64730bd0bd Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
Gleb Mazovetskiy 0a6a8e8aa0 Clean up missile data access 3 years ago
KPhoenix 7947b99511 Implement new enum class 3 years ago
Eric Robinson d7b6c7dca8
Refactor Missile Function Names (#5733) 3 years ago
staphen ed02eb58d4 Don't consume mana when Mana Shield is already active 3 years ago
DakkJaniels fa56ae31ea move damage formula for guardian firebolt to GuardianTryFireAt so each firebolt damage is randomized 3 years ago
DakkJaniels fb420b1473 Consistency: use damage formulas if missile damage has not already been assigned 3 years ago
DakkJaniels f750e77476 remove commented out code 3 years ago
DakkJaniels 48e562e875 clean up MI_Projectile 3 years ago
DakkJaniels d2134f93cd MI_Firebolt -> MI_Projectile. Calculate damage when missile is added. 3 years ago
Eric Robinson 30c1991039
`enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
Anders Jenbo c99f7cf644
Floating numbers (#5639) 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
KPhoenix 12fc02f7f5 Fix redundancy in AddBoneSpirit function 3 years ago
staphen 0d43f468e5 Improve missile collision interpolation logic 3 years ago
Anders Jenbo 0c5fd01067 Change missile_resistance into class DamageType 3 years ago
KPhoenix a22389613d Remove No Monster Heal from Fire Arrows 3 years ago
Gleb Mazovetskiy 09d7f99c32 Optimize IsTileSafe 3 years ago
obligaron 610e80f098 Sync break crux 3 years ago
Gleb Mazovetskiy 6dca019de2 Use `function_ref` instead of `function` 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
Gleb Mazovetskiy 0498d7d3a7 Fix compilation warnings 3 years ago
staphen 702fedbc54 Remove ConsumeSpell() from AddMissile() functions 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago
obligaron 795a43dd89 Add Arena Support 3 years ago
ephphatha ea3ecbd619 Use _item_indexes type where appropriate 3 years ago
ephphatha 28d685ea85 Save and restore item seed when downgrading potions from steal trap 3 years ago
obligaron 7ad5a45905
Fix warp position offset and adjust some spawn positions (#5364) 4 years ago
Mikołaj Piróg 5e340d3261
Replace level member with a member function in monster (#5336) 4 years ago
obligaron 72dc999aba Fix cathedral warp for upstairs 4 years ago
obligaron 948e74c539 Fix crypt warp 4 years ago
obligaron 9c97b302cd Simplify AddWarp 4 years ago
zaid-ismail031 af32a42e53 Added clang formatting to missiles.cpp. 4 years ago
zaid-ismail031 b0c9a8024e Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
obligaron deb0d6d9e1
Use missile helpers in MoveMissile/UpdateMissileRendererData (#5291) 4 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
obligaron 4b93249eee Use MoveMissile in SpawnLightning to correctly check walls 4 years ago
obligaron 9d68478cb4 Split MoveMissile out of MoveMissileAndCheckMissileCol 4 years ago
obligaron 4dc0666b12 Resurrect SyncPositionWithParent 4 years ago
Vladimir Olteanu 58ae9169f1
Item effect cleanup (#5229) 4 years ago
staphen f9e01f25c4 Consistently send network messages when monsters are damaged 4 years ago