288 Commits (3ee90ca62945804097b2b8f2594ae7901804b92e)

Author SHA1 Message Date
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
Vladimir Olteanu f8d98560ae Refactor timed message handling 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Jonathan Bergeron 33ad9fa187 renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
Vladimir Olteanu dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
obligaron f5b437dd9c Use save number to load/save games (instead of hero name) 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
Anders Jenbo bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 5 years ago
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Anders Jenbo fc353fc799 Clang-tidy: FunctionCase 5 years ago
Anders Jenbo 129342d07a Clang-tidy: GlobalConstantCase 5 years ago
Anders Jenbo 0f2ad469ea ♻️Clean up variable initialization 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
ephphatha 357f6f1dc3 Move RNG functions to their own header/source files 5 years ago
Anders Jenbo bf780be1ed ♻️Cleanup all implicit bool conversions 5 years ago
Anders Jenbo 35b2aa4947 ♻️Unfold a few functions 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
Gleb Mazovetskiy 4ea7ba0f5f 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
Anders Jenbo cd1d1242b6 Reset all players on game start 5 years ago
Anders Jenbo c6f6c99add Fix GCC warning 5 years ago
qndel 8ba4afe313 fix wrong sound/message 5 years ago
obligaron d97131349e Unify player_graphic memory handling 5 years ago
obligaron d11ed50585 NewPlrAnim now also loads the graphics if needed 5 years ago
obligaron c424f601ec Change LoadPlrGFX from pnum to PlayerStruct 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 5 years ago
Anders Jenbo a095bc0bf7 ♻️Migrate more code away from miniwin 5 years ago
Anders Jenbo 0c2042fa52 ♻️ Player by reference 5 years ago
obligaron 7ed009ecb7
Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939) 5 years ago
Anders Jenbo ad97ebe980 🔥 Remove redundant code from towners.cpp 5 years ago
Anders Jenbo 23cec61f15 🎨 Mark Points returned by GetTargetPosition as const 5 years ago
Anders Jenbo 654a2b8834 ♻️Clean up automap code 5 years ago
Anders Jenbo f884ba5340 🔥 Remove more miniwin dependencies 5 years ago
Anders Jenbo 3b04f67194 🔥 Remove a chunk of miniwin types 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago
Vladimir Olteanu bea21a5e20 Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 5 years ago
John Törnblom e0dddf508a
Add automatically translated string literals (#1694) 5 years ago
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 5 years ago
Anders Jenbo efbe8a8338 ♻️ add possition points to monsters 5 years ago
Anders Jenbo 275404029e ♻️Cleanup player temp variables 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Anders Jenbo 8fa0612433 🐛 Fix loading chosen hero 5 years ago