885 Commits (3a651763e3411db9370e09fd6f37f4b73d4496a9)

Author SHA1 Message Date
morfidon 577444d292 Use active monsters instead of proximity for autosave safety and run clang 1 month ago
morfidon 1a00a97ef3 Clarify save semantics for manual saves and autosaves 1 month ago
morfidon e5b9559f92 Track autosave enabled state and reset timer on toggle 1 month ago
morfidon 0840f6742b Remove redundant IsAutoSavePending wrapper and fix SDL_TICKS_PASSED location 1 month ago
morfidon 06fd58823a Stabilize autosave timing; use string_view 1 month ago
morfidon 2f7bac0b97 Refactor autosave: centralize decision logic and improve readability 1 month ago
morfidon 80ecc31151 Add autosave with backup and UI updates 1 month ago
Trihedraf 04cc99cbde LuaEvent > lua:: named functions. +lua_event.cpp 2 months ago
Eric Robinson 5937734b85
Move *dat files to tables dir 3 months ago
Eric Robinson 72174930fb
Prevent targeting dead players (#8393) 4 months ago
Eric Robinson e6032a69a8
Split control.cpp (#8347) 4 months ago
Eric Robinson 43edea4a37 Fix NaKrul book sequence 4 months ago
staphen c55e7a4107 Reload sfx when reloading active mods 4 months ago
staphen b408ba1327 Adjust translator comments 5 months ago
staphen 31ec883c09 Add event player message displaying latency stats when hourglass appears 5 months ago
staphen 9affb1a79b Process network packets independent of the game's tick rate 5 months ago
staphen f242346791 Run clang-format against diablo.cpp 5 months ago
Chris V. 8037515557 fix scrolling bug in main game when SDL is at least 2 5 months ago
Gleb Mazovetskiy db9404dcf6 CMake: Add SDL3_mixer 6 months ago
Gleb Mazovetskiy 88f706e0d1 SDL3: Add some backports / compat helpers 6 months ago
Gleb Mazovetskiy 8f6e9810d0 SDL3: Make `text_render_integration_test` build 7 months ago
Gleb Mazovetskiy 50e35166a6 Add a `--log-to-file` flag 8 months ago
Andrettin 76feb78b4e
Parse Text/Speech Data from TSV (#8138) 8 months ago
Andrettin 0c3fe1345c
Parse Quest Data from TSV 8 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 8 months ago
wkdgmr c92c768787 standardizing more ini indicators 8 months ago
Nick Wicked 120993c9a9
Fix Automap movement being hardcoded to right stick on gamepad (#7921) 8 months ago
Doink Oink c62a19e299
Party Information Panel (#7877) 8 months ago
Gleb Mazovetskiy e1c95e0eab Make `dun_render` a standalone library 9 months ago
Gleb Mazovetskiy 740868af3f Update sol2 and lua 9 months ago
Anders Jenbo 108cf4b42d
Load spell icon based on data (#8072) 9 months ago
Gleb Mazovetskiy d3248e969a Untangle more dependencies 9 months ago
staphen bbc728a327 Remove overzealous validation logic in spell message handlers 10 months ago
Gleb Mazovetskiy 903f0a8181 Simplify palette handling 10 months ago
staphen 88b39dc97d Make use of SDL_UserEvent::code instead of SDL_Event::type 11 months ago
Gleb Mazovetskiy 58fe44f836 init.h -> init.hpp 11 months ago
staphen 8774c12b13 Ignore held mouse button when pressing keymapper mouse buttons 1 year ago
Anders Jenbo 3fb8be385b Add support for MPQ packed mods and turn Hellfire into one 1 year ago
staphen 5855b3149e More consistent gamepad context sensitivity 1 year ago
Eric Robinson 8eddf55c3f
Stores - IsPlayerInStore() (#7843) 1 year ago
Eric Robinson aca06e898a
Menu text revision (#3902) 1 year ago
obligaron 949f5bce60 Enable CTRL + Mouse scroll wheel for map zoom 1 year ago
Eric Robinson 13a5ae4b0b
Replace Gamma Adjustment with Brightness Adjustment 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy acc335be17 Options: Extract keymapper handling from options 1 year ago
Gleb Mazovetskiy 9492456dcd Options: Remove dependency on demomode 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
staphen 7a6a6a6c32 Don't send spell level in spell casting network message 1 year ago
Gleb Mazovetskiy bbcda12792 Move QuickMessages to its own library 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago