staphen
36985295e9
Clean up calls to RecreateItem() in msg.cpp
4 years ago
staphen
e28a8065e9
Sync more item data with TCmdChItem
4 years ago
staphen
73028ec04a
Define network struct for ears
4 years ago
obligaron
5b6beac375
Introduce Player::getAnimationFramesAndTicksPerFrame
4 years ago
obligaron
b3aa08589b
Don't use MyPlayer in UnPackItem and dependend methods
4 years ago
Anders Jenbo
872456ae5d
Use size_t for a select few pnum variables
4 years ago
Gleb Mazovetskiy
188dc79f6e
Make `Players` a vector
4 years ago
staphen
8503efc1db
Remove pragma pack from DLevel struct
4 years ago
staphen
40546c9f9d
Avoid DLevel copy constructor in GetDeltaLevel()
4 years ago
Stephen C. Wills
a06dd25d17
Synchronize player inventories ( #5217 )
...
* Synchronize item placement in player's backpack
* Synchronize item remove from player's backpack
* Synchronize item placement and removal from player's belt
* Set up loopback network provider for failing tests
4 years ago
ephphatha
81fa45d9d8
Update multiplayer delta when parsing close door command
4 years ago
ephphatha
b4839dadcc
Dedupe operate object network commands
4 years ago
Vladimir Olteanu
9a55b13340
Avoid defensive warning in DeltaImportObjects ( #5181 )
...
GCC emits -Wsequence-point even with c++20 as the language level, apparently just in case the code gets compiled under an older standard.
4 years ago
staphen
748bb1f84d
Split delta trap operation from realtime trap operation
4 years ago
Vladimir Olteanu
74232f13bf
Get rid of dthread
4 years ago
ephphatha
2121d8dc67
Use position for object delta messages
...
Co-authored-by: Stephen C. Wills <swills@gridprotectionalliance.org>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
obligaron
6804221199
Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted
4 years ago
obligaron
1cfd1ca99d
Fix double casting bug - use separated info for casted and queued spells
4 years ago
Anders Jenbo
b9aa2959a6
Split deleta sync from operate door
4 years ago
Anders Jenbo
e83c55d444
Clean up object references
4 years ago
Stephen C. Wills
e364b7488c
HitMonster() cleanup ( #5147 )
4 years ago
ephphatha
0ce76a3f13
Add Object lookup method to mimic map::at()
4 years ago
Cesar Canassa
75756c518f
♻️ Send the monster reference to the monster AI functions ( #5113 )
4 years ago
ephphatha
4a8f375011
Use position for operate object network commands
...
Only one remaining use of Object::getId for caching the target of a command requiring the player to path to an object.
4 years ago
Cesar Canassa
a0cd65e082
♻️ Remove monsterId from M_SyncStartKill
4 years ago
ephphatha
6097a8a90a
Deduplicate operate object command handlers
4 years ago
ephphatha
de83d9440e
Use position for break object network messages
4 years ago
ephphatha
4d730b5e5d
Take object reference in DeltaSyncObject
...
Delta object records are only laid out in the same order as object instances by convention, document this relationship and use the explicit offset instead of "network id"
4 years ago
ephphatha
0c08980c71
Combine Telekinesis with other object network commands
4 years ago
ephphatha
3a7fd8da2d
Only send and consume object location for location based messages
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
Anders Jenbo
56915974d6
Minimize passing of player indexes
4 years ago
qndel
25dc9a61ff
fix wrong condition in OnSetStrength
4 years ago
Anders Jenbo
d1189388f5
Use user by reference
4 years ago
Anders Jenbo
9cae6dad7d
Clean up most usages of DWORD
4 years ago
Cesar Canassa
f0d1d58499
♻️ Remove monsterId from delta_kill_monster
4 years ago
ephphatha
1337ff6ea2
Add check if a monster potentially has leashed minions
4 years ago
ephphatha
b60bdf8b9b
Unset leader of minions when the leader dies
4 years ago
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters `size_t`
4 years ago
Anders Jenbo
2d21fc372e
Remove more miniwin code
4 years ago
Anders Jenbo
6a8fd04067
Use player by references ( #4938 )
4 years ago
Gleb Mazovetskiy
197e1180b2
Add StrCat and StrAppend
...
Adds simple string / integer concatenation functions.
Many of the uses of `fmt::format` are simply concatenation
of a few strings and integers.
`StrCat` is an easier-to-read alternative to such uses of `fmt`.
4 years ago
Anders Jenbo
ce4595b440
Split Crypt from Cathedral
4 years ago
staphen
4a3a8f5a57
Validate spell IDs that are sent over the network
4 years ago
Mikołaj Piróg
15989609a8
Members' name changes and comments in Monster struct ( #4861 )
4 years ago
Cesar Canassa
0d106beaf3
♻️ Refactor M_StartHit to receive a Monster reference
4 years ago
Mikołaj Piróg
dda0b96ea5
Remove #defines in player.h and add constexpr where applicable ( #4896 )
...
* Change defines to constexpr int in player.h
* Add const or constexpr to player.h/cpp where applicable
* Update tests with changed names of player constatns
* remove unecessary variable
4 years ago
Cesar Canassa
76da2d14c9
Remove monsterId from M_GetKnockback ( #4882 )
4 years ago
Cesar Canassa
79f5cdb2be
♻️ change delta_monster_hp to receive a Monster reference ( #4873 )
4 years ago
ephphatha
fce4d23ba8
Iterate over all monsters when applying delta
4 years ago
ephphatha
2da2ea7b03
Take monster reference in M_ClearSquares
4 years ago