256 Commits (360543703ef2eb2f48c3b98ea85f080acfa1841b)

Author SHA1 Message Date
Gleb Mazovetskiy 4ac8472850 Add some checks to DrawTTF 7 years ago
Gleb Mazovetskiy 7dc73dd825 SDL1: Remove SDL_DOUBLEBUF 7 years ago
Gleb Mazovetskiy aa816b43e2 GetAsyncKeyState: Implement more keys 7 years ago
Mathieu Maret 3c416b16d7 Fix display of Connection menu (#354) 7 years ago
Gleb Mazovetskiy df8d7a1f46 Compatibility with SDL v2.0.3 7 years ago
Anders Jenbo feeae23076 Prevent infinit recursion in UiOkDialog 7 years ago
Gleb Mazovetskiy dd5bc39816 Get a fresh window surface before rendering to it (#358) 7 years ago
Gleb Mazovetskiy 9d4dce5c62 SDL1: Support fullscreen 7 years ago
Anders Jenbo b23e1ea527 Unload art fonts 7 years ago
Anders Jenbo 810b12a37d Drop unused code 7 years ago
Anders Jenbo 0929cdd9ac Ignore SDL_KEYMAPCHANGED event 7 years ago
Anders Jenbo a8e4db538f Display SDL error messages in UI dialog 7 years ago
Gleb Mazovetskiy 426c246535 Simplify SDL1/2 palette handling 7 years ago
Gleb Mazovetskiy 356e276b0a credits.cpp: Hard-code a safe mask color 7 years ago
Gleb Mazovetskiy e7d7cbe098 DiabloUI/credits: Use SDL_SetPaletteColors in SDL2 7 years ago
Gleb Mazovetskiy b80963f057 DiabloUI/credits: Remove BlitToViewport helper 7 years ago
Gleb Mazovetskiy d76e577ee4 DiabloUI/credits: Render TTF only once 7 years ago
Gleb Mazovetskiy 89ff46a371 Remove SDL_Delay(1) 7 years ago
Gleb Mazovetskiy f0a90f4717 DiabloUI: Credits improvements 7 years ago
Gleb Mazovetskiy 2fb84d5f60 Renderer texture: use RGB888 instead of RGBA8888 7 years ago
Anders Jenbo 88039e9a21 Prepare release 7 years ago
Anders Jenbo dc5bbd0c49 Implement DefWindowProc directly in MainWndProc 7 years ago
Anders Jenbo b35a886846 Limit verbose info level debug to _DEBUG mode 7 years ago
Anders Jenbo fb01349343 Ignore uninteresting SDL events 7 years ago
Anders Jenbo 5eacf0ed8e Implement GetAsyncKeyState (enables two debug features) 7 years ago
Anders Jenbo 73a7a1ae6d Remove unimplemented functions that aren't needed with SDL 7 years ago
Cybervitexus ab60df6618 Diasurgical master (#336) 7 years ago
Gleb Mazovetskiy d15bd453c6 Make DiabloUI/errorart arrays const 7 years ago
Gleb Mazovetskiy 52e4064fe5 art.cpp: Use `const_cast` instead of C-style cast 7 years ago
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability 7 years ago
Gleb Mazovetskiy 6b9a9faebc Fix hero dialog image 7 years ago
Anders Jenbo 97e09e3e25
Fix music in shareware 7 years ago
Gleb Mazovetskiy ea4358fdc7 Avoid console warnings on dialog init w/o diabdat 7 years ago
Gleb Mazovetskiy b536d0efa2 DiabloUI: Handle logo like all the other elements 7 years ago
Pyr0Byt3 e7e1ba96dc fix hero order 7 years ago
Gleb Mazovetskiy 4ea3a4e941 Make Source/ dialogs call DiabloUI/dialogs.cpp 7 years ago
Gleb Mazovetskiy 850d09b0a5 Minor cleanup of internal error handling 7 years ago
Gleb Mazovetskiy fd0a23aac3 Improve RenderUTF8_Solid_Wrapped comment 7 years ago
Gleb Mazovetskiy d7bec68fb2 Reduce TTF line spacing to roughly match Diablo 7 years ago
Gleb Mazovetskiy 40651d8a19 Implement x-align for wrapped TTF text 7 years ago
Gleb Mazovetskiy 5d7f6db2fc Wrapped text rendering for TTF 7 years ago
Gleb Mazovetskiy aa3a8fecd5 DiabloUI: Dialog positioning and other tweaks 7 years ago
Gleb Mazovetskiy 458fbcef88 DiabloUI: Implement some dialogs 7 years ago
Gleb Mazovetskiy 0710d1c425 DiabloUI: Rename UiButton to UiArtTextButton 7 years ago
Gleb Mazovetskiy 17b5011916 DiabloUI: Move art and text code out of diablo.cpp 7 years ago
Anders Jenbo d2c4b461d4
Add option to compile shareware version 7 years ago
Gleb Mazovetskiy e4ef58f73d DiabloUI: Add a scroll bar to hero selection 7 years ago
Gleb Mazovetskiy 78c9453e94 Make the Yes/No dialog list wrap 7 years ago
Gleb Mazovetskiy 8d18a9938b DiabloUI selgame.cpp: Reduce duplication 7 years ago
Gleb Mazovetskiy 8e26a26b9c DiabloUI: Fix label position in SELUDPGAME_DIALOG 7 years ago