173 Commits (32b3333bfbb9186b2faae2b25a845e7cba6fb8cf)

Author SHA1 Message Date
obligaron deb0d6d9e1
Use missile helpers in MoveMissile/UpdateMissileRendererData (#5291) 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
Gleb Mazovetskiy 4cf0053ece Set underlying type for all the enums 4 years ago
Gleb Mazovetskiy 9b65eca49b Remove `Art` and related functions 4 years ago
Gleb Mazovetskiy 580d3cb6ee touch/renderers: Migrate away from Art 4 years ago
Gleb Mazovetskiy d71a54dba8 Render main panel buttons as CLX 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
Gleb Mazovetskiy 8f7dd16ac3 Show an error on outdated devilutionx/font.mpq 4 years ago
Gleb Mazovetskiy 17a97450bc Convert assets to CLX 4 years ago
Gleb Mazovetskiy 0f0f57080c render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Andrew James 480ab945e7
Only draw towners on their base tile (#5171) 4 years ago
obligaron c5ce29106e Fix left sideways walking monsters draw order 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
Gleb Mazovetskiy 1cdd76b617 Remove PCX rendering code 4 years ago
Gleb Mazovetskiy 0cd035ef61 Load PCX as CL2 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
Gleb Mazovetskiy 43a5d91074 Remove CEL rendering code 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Gleb Mazovetskiy f9b9a7de9d CL2 render: `Point` position argument 4 years ago
Gleb Mazovetskiy 6f01fb6b79 Unify CEL/PCX/CL2 render functions 4 years ago
Gleb Mazovetskiy a4ac41cece Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
Gleb Mazovetskiy 70364013b0 Fix fmt v9 deprecation warnings 4 years ago
Mikołaj Piróg c38db60d0b
Remove monster name member from monster struct (#4986) 4 years ago
Anders Jenbo ac2bf9aaac Limit what gets called in headless mode 4 years ago
ephphatha 1337ff6ea2 Add check if a monster potentially has leashed minions 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Anders Jenbo 3d08f951d6 Clean up use of miniwin 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Trihedraf 5ee6e5dd3a
Make zoom a setting in the menu (#4931) 4 years ago
Anders Jenbo 6a8fd04067
Use player by references (#4938) 4 years ago
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend 4 years ago
Gleb Mazovetskiy 2f09c20b08 cel_render: Remove unused `LineEndFn` 4 years ago
Cesar Canassa e538acb248
📝 Fixes Doxygen warnings (#4904) 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
Gleb Mazovetskiy eb8721885d Fix clang warnings 4 years ago
k-bar 26de74f4a2
AnimationInfo class correct style (#4870) 4 years ago
Gleb Mazovetskiy 6949a6f418 Monster: Remove MType/MData pointers 4 years ago
Gleb Mazovetskiy d152d2c0fb Add OptionalOwnedCelSprite 4 years ago
Gleb Mazovetskiy 21dc7f553d Add OptionalCelSprite: smaller than std::optional 4 years ago
Anders Jenbo b00ae287b8 Minimize propegation of global Players index 4 years ago
ephphatha 0f1ac758d8 use a smaller buffer 4 years ago
ephphatha d6120f05bc Only call fmt::format_to when the FPS value updates 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
Gleb Mazovetskiy 3178dd5158
Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
Gleb Mazovetskiy bd66e7d6d8
pcx_render: Fix line skipping for odd widths (#4828) 4 years ago