318 Commits (32b3333bfbb9186b2faae2b25a845e7cba6fb8cf)

Author SHA1 Message Date
obligaron deb0d6d9e1
Use missile helpers in MoveMissile/UpdateMissileRendererData (#5291) 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
staphen b12bf10c77 Fix template data type when loading class TRN 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
Gleb Mazovetskiy 4cf0053ece Set underlying type for all the enums 4 years ago
qndel 5dc95550ce Add TRN debug command and support for optional class TRNs 4 years ago
Gleb Mazovetskiy 3b357f3936 CMake: An option to disable demomode support 4 years ago
Gleb Mazovetskiy 9b65eca49b Remove `Art` and related functions 4 years ago
Gleb Mazovetskiy 580d3cb6ee touch/renderers: Migrate away from Art 4 years ago
Gleb Mazovetskiy d71a54dba8 Render main panel buttons as CLX 4 years ago
Anders Jenbo 7c9111ddb0 Correct casing for isDoor() 4 years ago
obligaron 2493f06116 ActorPosition: Remove offset, offset2 and velocity 4 years ago
obligaron 5913783826 Add walking offset calculation to ActorPosition (and validate it) 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
Gleb Mazovetskiy 8f7dd16ac3 Show an error on outdated devilutionx/font.mpq 4 years ago
Gleb Mazovetskiy 17a97450bc Convert assets to CLX 4 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
Gleb Mazovetskiy 0f0f57080c render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
ephphatha 2121d8dc67 Use position for object delta messages 4 years ago
obligaron 2c7e886c85 Add detail log info to CompareSaves 4 years ago
Andrew James 480ab945e7
Only draw towners on their base tile (#5171) 4 years ago
obligaron c5ce29106e Fix left sideways walking monsters draw order 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
Gleb Mazovetskiy 7c0b72abc0 Improve demo test error message 4 years ago
Gleb Mazovetskiy 1cdd76b617 Remove PCX rendering code 4 years ago
Gleb Mazovetskiy 0cd035ef61 Load PCX as CL2 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
Gleb Mazovetskiy 43a5d91074 Remove CEL rendering code 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Gleb Mazovetskiy adf40f5c80 misc_msg: Always use `lParam` for mod state 4 years ago
Gleb Mazovetskiy 4c1dbaba72 Demo mode: Handle endianness 4 years ago
Gleb Mazovetskiy f9b9a7de9d CL2 render: `Point` position argument 4 years ago
Vladimir Olteanu 8fd3be67b5 Refactor VisionCrawlTable 4 years ago
Gleb Mazovetskiy ea1087dfeb Use `StrCat` in a few more places 4 years ago
Gleb Mazovetskiy 6f01fb6b79 Unify CEL/PCX/CL2 render functions 4 years ago
Gleb Mazovetskiy a4ac41cece Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
Anders Jenbo 74eacc1794
Clean up color cycling (#4966) 4 years ago
Gleb Mazovetskiy 70364013b0 Fix fmt v9 deprecation warnings 4 years ago
Mikołaj Piróg c38db60d0b
Remove monster name member from monster struct (#4986) 4 years ago
Anders Jenbo ac2bf9aaac Limit what gets called in headless mode 4 years ago
obligaron ebfb519ee0 Rename gbQuietMode to HeadlessMode 4 years ago
obligaron 40283ca69e Introduce timedemo based tests 4 years ago
obligaron bab9baa42a Handle gbQuietMode for paths in StartGame 4 years ago
ephphatha 1337ff6ea2 Add check if a monster potentially has leashed minions 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Anders Jenbo 3d08f951d6 Clean up use of miniwin 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago