7356 Commits (281d3c3fa02e6000797e2a3bb50bbbfdef689dfb)

Author SHA1 Message Date
Gleb Mazovetskiy aa2f88e5f6 Remove software cursor state for hardware cursor 3 years ago
Gleb Mazovetskiy cea6a01de7 More item packing fix on big-endian 3 years ago
Anders Jenbo a0ee51183b Correctly initialize the control pannel in headless mode 3 years ago
Anders Jenbo f9c785335f Correct default bookMessage 3 years ago
staphen ce413ec4a6 Round to the nearest integer when computing missile coordinates 3 years ago
Gleb Mazovetskiy 38e37e0d53 Fix warnings/errors with `-funsigned-char` 3 years ago
Gleb Mazovetskiy 1addfc9e54 dun_render: Deduplicate trapezoid upper half 3 years ago
Gleb Mazovetskiy 63a042d0e3 dun_render: Simplify non-masked primitives 3 years ago
Gleb Mazovetskiy 55d25fd079 dun_render: Swap32LE the data offset 3 years ago
staphen b66b6c611b Produce multiple controller button events for SDL_JOYHATMOTION events 3 years ago
Gleb Mazovetskiy 79b330825d dun_render: Avoid `Invalid` tile type 3 years ago
Gleb Mazovetskiy 44ed0296d8 dun_render: Overhaul mask handling 3 years ago
Gleb Mazovetskiy 5024bc0f07 Show FPS up to 1 decimal point 3 years ago
Gleb Mazovetskiy 20e12dcc3a selhero: Fix heap-use-after-free 3 years ago
Gleb Mazovetskiy 1e20a5721f Settings menu: Fix description clipping 3 years ago
Gleb Mazovetskiy 7a3882722e Text rendering and chat input fixes 3 years ago
Gleb Mazovetskiy 4e9bb0e704 Fix gold withdrawal in SDL1 3 years ago
staphen f17ea8db98 Implement settings menu for gamepad customization 3 years ago
obligaron 600cb656fb Multiplayer: Enable Arkaine's Valor Quest 3 years ago
obligaron b3b62800b5 Initial sync qvar2 3 years ago
obligaron 544be10669 Don't sync monsters while level changing 3 years ago
KPhoenix c16b4932b1
Debug: Add maxstats and minstats command (#5539) 3 years ago
obligaron a45ba2895e Multiplayer: Enable Anvil of Fury Quest 3 years ago
staphen 6199019d5a Fix alignment of values and field names in monster data 3 years ago
Gleb Mazovetskiy 20c27d92e4 Disable fade-in/out in demomode 3 years ago
Gleb Mazovetskiy aca4aae3c1 dun_render: Remove the use of `LightTableIndex` 3 years ago
Gleb Mazovetskiy 3afef6299f Level renderer: Remove `cel_transparency/foliage_active` globals 3 years ago
Gleb Mazovetskiy 1293dfb86d Level renderer: Remove `level_piece_id` global 3 years ago
Gleb Mazovetskiy c616e0d6d2 Level renderer: Remove `arch_draw_type` global 3 years ago
Gleb Mazovetskiy 69c429bb68 Level renderer: Remove `level_cel_block` global 3 years ago
obligaron 911ba21e0e Set player old position on level join to prevent a crash when leaving the game 3 years ago
Gleb Mazovetskiy eeaf23168e control_presskeys: "Handle" some ASCII chars 3 years ago
Gleb Mazovetskiy ab5733b5e3 Support demo playback in SDL1 3 years ago
KPhoenix e7ffa882e6
Minor cleanup for MonsterAttackPlayer() (#5444) 3 years ago
Andrew James 7d618aac9c simplify monk damage calculation 3 years ago
obligaron 50cea20687 Show portal opening animation in town 3 years ago
obligaron 0aa3831e32 Multiplayer: Enable Ogden's Sign Quest 3 years ago
obligaron d2d96f988c Make TalktoMonster multiplayer compatible 3 years ago
obligaron 2db1830c7e Let ogden talk about sign quest if player visited level 4 3 years ago
obligaron f34cfeb565 Sync sign chest 3 years ago
Gleb Mazovetskiy 5ac54027dc Text rendering: Clip text to the given rect 3 years ago
Gleb Mazovetskiy a7324a15c0 Item labels: Clip to viewport 3 years ago
Gleb Mazovetskiy f9da4e1f66 assets.cpp: Avoid allocs in UNPACKED_MPQS FindFile 3 years ago
Gleb Mazovetskiy dc3908e360 assets.cpp: Switch to C FILE for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 9db80ef5d7 Assets: Load files directly for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 46e755f680 Simplify spell icon handling 3 years ago
Gleb Mazovetskiy 74ca2ab0db Use no-background spell icons with UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 972ee091a1 qol/itemlabels: Use a flat set for used X coords 3 years ago
Gleb Mazovetskiy 3cb24c15f3 Remove SDL_image dep from SDL1 build 3 years ago
Gleb Mazovetskiy ba56673d55 Only load stash graphics in town 3 years ago