Anders Jenbo
1ebeaa7cd7
Fix missing sounds in menu
...
Fixes #392
6 years ago
Anders Jenbo
b6ce6f043f
Resolve warnings in switch case
6 years ago
Anders Jenbo
ef37f3de02
[controller] Map mouse right button
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- Fix retrofw build error
- Map right and left mouse click for retrofw
- Fix opening inventory/char sheet on retrofw
6 years ago
Anders Jenbo
fe44ea7859
[controller] Increase teleport distance to 4 steps
6 years ago
Anders Jenbo
eb0f899c90
[controller] Hot spells via mod+A/B/X/Y, quest log/spellbook via mod+L2/R2
6 years ago
Anders Jenbo
cc42e9abb1
[controller] Make accumulator time based and correct map direction
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The emulated mouse and map move at a consistent speed independant of
frame rate.
The map can now be scrolled at variable speeds and diagonally.
Mouse is now confined to the window.
6 years ago
Anders Jenbo
50ca153f24
[controller] Fix switching focuse between inv and char
6 years ago
Anders Jenbo
7273e6a32d
Fix mouse clicks not registering on 0x* and *x0
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Fixes #507
6 years ago
Gleb Mazovetskiy
5db59f1c72
RetroFW: IPU detection for RetroFW 2.0
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RetroFW 2.0 changed the location of the IPU flag
from `/proc/jz/ipu_ratio` to `/proc/jz/ipu`.
6 years ago
Anders Jenbo
7d8d10f00e
[controller] Correctly prioritice multiple talkers
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This makes is easier to deal with Lazurus when skipping his trigger
6 years ago
Anders Jenbo
4610b50d1e
[controller] Handle edge cases for cursor state
6 years ago
Anders Jenbo
ae19742590
[controller] Don't start backtrack around obstacles
6 years ago
Anders Jenbo
9d4bb70913
[controller] Only close inventory if cursor is clean
6 years ago
Anders Jenbo
f313b66a34
[controller] Fix dropping items to all sides
6 years ago
Anders Jenbo
f0a614ea21
[controller] Do not cast targeted spells from inventory
6 years ago
Anders Jenbo
4269f71dc2
[controller] Fix player attack each other in town
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This would render the player invisable and damage equipment
6 years ago
Anders Jenbo
e7f2d6ddd4
[controller] Fix delayed movements in multiplayer
6 years ago
Anders Jenbo
cdbde9cdcb
[controller] Target quest entrances
6 years ago
Anders Jenbo
0b175c22ee
[controller] Move healing/mana to L1/R1
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This is more like the original PSX port, and maps better to devices with
only one set of triggers.
6 years ago
Anders Jenbo
b2c3cf1135
[controller] Correctly prioritize all targets
6 years ago
Anders Jenbo
28b4fb1fd9
[controller] Correctly prioritize monsters
6 years ago
Anders Jenbo
271c6a9c41
Remove unessesery calls to abs in GetDistanceRanged
6 years ago
Anders Jenbo
e24574897c
[controller] Target portals
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This will target portals and stairs found within 2 steps if no other
targets are found.
This is naive and doesn't prefer portals propperly.
6 years ago
Anders Jenbo
78b9f7bc72
[controller] Only ignore doors when at same coordinates
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This made it harder to use schrines and book shelfs
6 years ago
Anders Jenbo
f5e8ae47c0
[controller] Correct movment range
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Previously the player could wald across lava bends and sneak past
blocked paths
6 years ago
Anders Jenbo
7e2b0dd958
[controler] Prevent actions during death/menu/pause
6 years ago
Anders Jenbo
046064fcfe
Fix PostMessageA an remove more unused event code
6 years ago
Gleb Mazovetskiy
6aae591f6c
FindMelee: Minor cleanup
6 years ago
Anders Jenbo
e847108b78
Clean up event handeling
6 years ago
Anders Jenbo
f9d4073620
Detect when gamepads are added or removed
6 years ago
Anders Jenbo
1d500497da
Ignore clicks ouside game
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Fixes #91
6 years ago
Anders Jenbo
a261e8ad65
Better frame delay pressision
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- Most refresh rates aliging poorly with integer ms
- Adaptive frame limit for low spec devices
6 years ago
Anders Jenbo
adad63cc72
Revert "Lazy load ini"
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This reverts commit e316bce4d0 .
6 years ago
Anders Jenbo
dd0cd88eb8
[controller] Single BFS mele aim
6 years ago
Gleb Mazovetskiy
675a7b7363
Move RG350/RetroFW/Switch defs to CMake
6 years ago
Fabian Bieler
8ee3e75199
Do not limit clipboard paste to 31 characters.
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Previously the clipboard contents were limited to
SDL_TEXTINPUTEVENT_TEXT_SIZE-1 (31 characters).
This is not necessary since the contents of the clipboard are written
directly to the UI element's buffer.
This is especially useful when pasting IPv6 addresses.
6 years ago
rsn8887
3db7f4ee86
Enable networking and stdio on Switch platform
6 years ago
rsn8887
d63c61e27c
Add virtual keyboard support on Switch
6 years ago
rsn8887
c1237b53dd
Correctly handle window size and docking/undocking on Switch
6 years ago
Gleb Mazovetskiy
4f3b1f0fb8
[switch] Build with CMake ( #334 )
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* Switch port: Code changes for latest devkitpro
* switch/build.sh: Fewer devkitpro packages
6 years ago
lantus360
4c96d946c6
Initial Nintendo Switch support
6 years ago
Anders Jenbo
e316bce4d0
Lazy load ini
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This will hopfully solve the crash issues on Android
6 years ago
rsn8887
dd569bf8e0
Implement touch controls
6 years ago
Max Desiatov
4ff8f586d6
Fix typo in plrctrls.cpp comment
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>cordinate
6 years ago
Anders Jenbo
279535f90b
Correct GetDistanceRanged calculation
6 years ago
Anders Jenbo
425262560b
Check best case before doing a full path search
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This gives between 2x-10x performance improvment to mele only player
auto aim performance. Further improvments could be made by ordering
enemies by minimal distance and doing a continue in while ((next_node =
GetNextPath())) if maxDistance is exceeded.
6 years ago
Anders Jenbo
b3d81a46cc
Ignore doorway so we don't get stuck behind barrels
6 years ago
Anders Jenbo
0c75636db3
[controller] Automatically apply heal-other, resurect and disarm
6 years ago
Anders Jenbo
d94b245497
[controlls] Prioritize spell targets
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Spells will now target either the apropriate highlighted actor or the
current direction.
6 years ago
Anders Jenbo
520c1515ed
Check if towner is in range first
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This dramatically reduces the CPU spend finding towners
6 years ago