7185 Commits (116fc6fa40e62dcebe7ebaa3efb8ea6f249a142a)

Author SHA1 Message Date
staphen 116fc6fa40 Add logic to handle ears in DeltaAddItem() and DeltaGetItem() 4 years ago
staphen bfa3ccd90c Clean up code to prep items for the network 4 years ago
staphen 8854135137 Fix error syncing item swap in inventory 4 years ago
staphen 147a13d66c Synchronize gold in player's inventories 4 years ago
staphen 36985295e9 Clean up calls to RecreateItem() in msg.cpp 4 years ago
staphen e28a8065e9 Sync more item data with TCmdChItem 4 years ago
staphen 73028ec04a Define network struct for ears 4 years ago
staphen c90d884597 Fix skipping intro using gamepad 4 years ago
obligaron a2ec22667f Use AnimationInfo::isLastFrame in more places 4 years ago
obligaron 925e13d22a Introduce AnimationInfo::isLastFrame and use it instead of _pXYZFrames 4 years ago
obligaron c1abeeac5a Use getAnimationFramesAndTicksPerFrame when swapping gear 4 years ago
obligaron 5b6beac375 Introduce Player::getAnimationFramesAndTicksPerFrame 4 years ago
Trihedraf d7079b7625 Fix SDL MinGW build 4 years ago
Anders Jenbo f9fae00958 Fix formatting 4 years ago
zaid-ismail031 af32a42e53 Added clang formatting to missiles.cpp. 4 years ago
zaid-ismail031 b0c9a8024e Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
Gleb Mazovetskiy 9feb3139e2 Add `XDG_DATA_DIRS` to MPQ search paths 4 years ago
Mikołaj Piróg 32b3333bfb
Exp overflow fix (#5070) 4 years ago
Stephen C. Wills c91702ffbc
Don't use MyPlayer in SaveHotkeys() (#5292) 4 years ago
obligaron deb0d6d9e1
Use missile helpers in MoveMissile/UpdateMissileRendererData (#5291) 4 years ago
obligaron b3aa08589b Don't use MyPlayer in UnPackItem and dependend methods 4 years ago
Anders Jenbo 872456ae5d Use size_t for a select few pnum variables 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy f4827a0cb6 Replace default palette PCX files with PAL files 4 years ago
obligaron 034eacda98 PrintItemMisc: Fix staffs and flash scrolls 4 years ago
obligaron 3f3b3d74eb Ensure AddPanelString doesn't get out of bounds 4 years ago
staphen b12bf10c77 Fix template data type when loading class TRN 4 years ago
staphen 8292256e4d Only load Hellfire music when Hellfire is active 4 years ago
Cyril SIX 17bf252608 Turn off monster highlighting with Heal Other and Resurrect cursors 4 years ago
obligaron f8a3212fba Fix incorrect SOLData for L1 Piece 27 (BlockMissile is missing) 4 years ago
staphen a3e94d6b55 [Switch] Bundle assets directly in romfs 4 years ago
Anders Jenbo df45bd28d7 Do not try to load devilutionx.mpq on 3DS 4 years ago
staphen 8503efc1db Remove pragma pack from DLevel struct 4 years ago
staphen 5a2b167728 [3DS] Bundle assets directly in romfs 4 years ago
staphen 40546c9f9d Avoid DLevel copy constructor in GetDeltaLevel() 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
obligaron 4b93249eee Use MoveMissile in SpawnLightning to correctly check walls 4 years ago
obligaron 9d68478cb4 Split MoveMissile out of MoveMissileAndCheckMissileCol 4 years ago
Stephen C. Wills a06dd25d17
Synchronize player inventories (#5217) 4 years ago
qndel aa65d27e5c break hidden invis on death 4 years ago
Nicholas Calaway cf33230293
#3380 Use appropriate terms for mouse/gamepad/touch #5234 (#5235) 4 years ago
qndel 4d571e0f77 fix cursor item being overwritten 4 years ago
Anders Jenbo f6b167683c
Correct some header includes (#5239) 4 years ago
Anders Jenbo 6f44b48f4e Use SDL for creating file during RW test 4 years ago
obligaron 4dc0666b12 Resurrect SyncPositionWithParent 4 years ago
Gleb Mazovetskiy 4cf0053ece Set underlying type for all the enums 4 years ago
qndel 5dc95550ce Add TRN debug command and support for optional class TRNs 4 years ago
Vladimir Olteanu 58ae9169f1
Item effect cleanup (#5229) 4 years ago
Gleb Mazovetskiy 3b357f3936 CMake: An option to disable demomode support 4 years ago