3 Commits (0987f8b4792bfe28eac6cefa4b7de580a8aad32e)

Author SHA1 Message Date
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Gleb Mazovetskiy 295b5bce81 🧹 DiabloUI: Clean up text render cache 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Anders Jenbo 819fd40376
🎨 Consistent enum value style (#1458) 5 years ago
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 4e8843ee7c Implement most of the Hellfire menu 6 years ago
BDC 62de5f1600 Refactor DiabloUI to dynamic C++03 compatible code 6 years ago
Anders Jenbo c32f33f19f Use safe ranges instead of decltype() for C++03 compatability 6 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability 7 years ago
Gleb Mazovetskiy b536d0efa2 DiabloUI: Handle logo like all the other elements 7 years ago
Gleb Mazovetskiy aa3a8fecd5 DiabloUI: Dialog positioning and other tweaks 7 years ago
Gleb Mazovetskiy 458fbcef88 DiabloUI: Implement some dialogs 7 years ago
Gleb Mazovetskiy 0710d1c425 DiabloUI: Rename UiButton to UiArtTextButton 7 years ago
Gleb Mazovetskiy e4ef58f73d DiabloUI: Add a scroll bar to hero selection 7 years ago
Gleb Mazovetskiy 2ba268e608 DiabloUI: Better char* handling 7 years ago
Gleb Mazovetskiy 37936c6d15 DiabloUI: Refactor UI_Item to tagged unions 7 years ago