qndel
d76158ca03
reflect without missile! ( #2659 )
5 years ago
Anders Jenbo
d4bd409472
Deduplicate manashild/reflect code
5 years ago
Anders Jenbo
5ddcd90ff9
Make NetSendCmdQuest() take a quest structure as input
5 years ago
BC Ko
1a6562e16d
Merge pull request #2648 from bcko/2435_refactor_Missiles_3
5 years ago
qndel
7ba878fd4d
fix reflect on loading
5 years ago
BC Ko
14b7e3bdc1
2435 refactor missiles part 2 ( #2635 )
5 years ago
BC Ko
e5434e03b3
2602 Use range-based for-loop for Quests ( #2612 )
5 years ago
qndel
6ce32f8d6a
fix incorrect golem removal
5 years ago
Anders Jenbo
9b2cbbdb38
Clean up checks for open warp gates
5 years ago
qndel
1538f84ddc
apply enum and fix invalid check
5 years ago
qndel
640d32a750
make ReadySpellFromEquipment have correct item data
5 years ago
Juliano Leal Goncalves
f64521a722
🐛 Centralize readied spell update on equipment change
...
This ensures all equipment changes will undergo the check to see if the readied spell needs to change, including auto-equipping items on pickup and with shift click.
5 years ago
Anders Jenbo
9c4e34f988
Player by reference
5 years ago
Anders Jenbo
8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input ( #2430 )
5 years ago
Vladimir Olteanu
9ac3e49d6e
msg.cpp: get rid of excessive indentation
5 years ago
Vladimir Olteanu
d8da397795
Use std::list to manage TMegaPkts
5 years ago
Anders Jenbo
0889780923
Remove more usage of miniwin types
5 years ago
Vladimir Olteanu
dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct
...
* consistently use uint8_t for pnum
* get rid of checks that never fail
* use atomic_bool for dthread_running
* dthread: eliminate superfluous memory copies
* Pass correct-sized buffer to DeltaExportJunk
* dthread: Fix crash when list is empty
* DthreadHandler: eliminate delay
* Dthread: use SdlMutex and lock_guard
* dhtread: explicitly provide T for lock_guard
5 years ago
Anders Jenbo
78124fb389
Add GolemHoldingCell
5 years ago
Anders Jenbo
9c0760e780
♻️ Clean up various checks in monster logic
5 years ago
Vladimir Olteanu
7271e5558c
Get rid of unchecked calls to malloc
5 years ago
Anders Jenbo
e82d103465
🐛 Fix bounds checks in monster code
5 years ago
Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
5 years ago
Anders Jenbo
ef6275caac
Clean up private function names
5 years ago
Anders Jenbo
903d4bd2e1
Scope all for loops
...
This caused 7 of the loops to be rewriteen using range by clang-tidy
5 years ago
Anders Jenbo
467b74dc06
Rename object globals
5 years ago
Anders Jenbo
9ae908f947
Rename missile globals
5 years ago
Anders Jenbo
9b8bf92575
Rename quest globals
5 years ago
Anders Jenbo
96bf75b502
Rename player globals
5 years ago
Anders Jenbo
c8870dbd1f
Rename item globals
5 years ago
Anders Jenbo
07ad083fda
Rename monster globals
5 years ago
Anders Jenbo
bc0d1f7ac0
clang-tidy/Android Stuidio cleanups 3
5 years ago
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
5 years ago
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
5 years ago
Anders Jenbo
ee2e7518c4
Clang-tidy: FunctionCase part 2
5 years ago
Anders Jenbo
b1d237c823
More init clean up ( #2262 )
5 years ago
Anders Jenbo
f0e5bd819b
💚 Fix debug builds
...
This the change from 8e07ef8fe5 .
5 years ago
Anders Jenbo
8e07ef8fe5
Clang-tidy: misc-unused-parameters
5 years ago
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
5 years ago
Anders Jenbo
d9a04b8390
🚨 Fix bool warning
5 years ago
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions ( #2234 )
5 years ago
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
5 years ago
Anders Jenbo
cac24d12fa
♻️ Clean up msg
5 years ago
Vladimir Olteanu
95643029e3
Refactor missiles.cpp
...
Use Point wherever possible
Make some functions static (not exhaustive)
Reduce excessive indentation (not exhaustive)
Declare variables as needed (not exhaustive)
5 years ago
Anders Jenbo
c6f6c99add
Fix GCC warning
5 years ago
Vladimir Olteanu
f58bff93f2
Use WalkingDistance in On_ATTACKID
5 years ago
Vladimir Olteanu
690211a699
replace Point::Absolute with abs
5 years ago
Vladimir Olteanu
fdf8a21885
Use Point::Absolute in On_ATTACKID
5 years ago
Juliano Leal Goncalves
21ecaa225f
♻️ Leverage 'Point' struct on inventory functions ( #2094 )
5 years ago
Juliano Leal Goncalves
4668a526eb
♻️ Leverage 'Point' struct on monster functions ( #2056 )
5 years ago