17 Commits (render)

Author SHA1 Message Date
Gleb Mazovetskiy 74755c8be7 Remove utils/stdcompat/cstddef.hpp 3 years ago
Gleb Mazovetskiy e87f68b2b5 Open fewer files concurrently at load time 3 years ago
Gleb Mazovetskiy 9db80ef5d7 Assets: Load files directly for UNPACKED_MPQS 3 years ago
qndel 5dc95550ce Add TRN debug command and support for optional class TRNs 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
obligaron ebfb519ee0 Rename gbQuietMode to HeadlessMode 4 years ago
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
Gleb Mazovetskiy 48ff656dc0 Load monster graphics into a single buffer 4 years ago
Gleb Mazovetskiy a5e1fa5bbe Load missile frames into a single buffer 4 years ago
Gleb Mazovetskiy fa90679416 game_assets.* -> assets.* 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Anders Jenbo 11e37e972a Port essential parts to use SDL abstraction for file access 4 years ago
obligaron f7efb72314 Fix LoadFileInMem std::array overload 4 years ago
Gleb Mazovetskiy 4e1ad7ab65 LoadFile: Avoid opening the file twice 5 years ago
Anders Jenbo af254601d6 ♻️ Apply clang-tidy to engine 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago