Start and Select are swapped in this version because Start + D-Pad controls backlight on the GKD350h.
There is nothing to map mouse emulation to in this version because of this but it isn't necessary to play the game.
This version looks uglier than on RG350 because it uses software scaling beacuse the IPU on the GKD350h doesn't work.
1. Makes START a modifier key.
2. Main modifier actions are now displayed as hints while the modifier is pressed.
3. Mouse simulation now available on all controllers:
SELECT + D-Pad to move mouse
SELECT + Left/Right should button to click
START + | Action
---------- | ------
SELECT | Menu
UP | Menu
DOWN | Map
LEFT | Character info
RIGHT | Inventory
B (Bottom) | Spell book
Y (Left) | Quest log
This makes all actions available on controllers without sticks and ZL/ZR.
1. Use RetroFW buildroot directly as it is now open-source.
2. Build in separate build directories.
This lets us build them in parallel and preserves cmake cache across build.
Previously, there was an issue with the RG350 buildroot that necessitated building the entire thing.
That issue has been fixed and we can now build only the minimal set of dependencies (same as we do for RetroFW).
* Refactor OpenDingux build scripts
Created a common build.sh script that takes the target architecture as a
command line argument.
Updated existing build scripts, now they call build.sh with the matching
target.
This avoids code duplication and should help maintaining the build
script.
* Split the buildroot prepare and build steps
If the buildroot compilation fails, it will be run again the next time
the script is called. This was not the case before, as the buildroot
step was skipped when the buildroot folder existed.
* minor fixes