23 Commits (master)

Author SHA1 Message Date
Gleb Mazovetskiy 50ac397013 Add 8-bit video mode for SDL2 and use it in DOS 7 months ago
staphen 7d89c45944 Turn off per-pixel lighting by default on low power systems 1 year ago
Gleb Mazovetskiy a838078341 macOS 10.4: Guard non-existing APIs 1 year ago
Gleb Mazovetskiy ada13f9e9a Take PNG screenshots by default in SDL2 builds 2 years ago
Anders Jenbo d725fdb4f3 Add screen reader support 3 years ago
Gleb Mazovetskiy 040c4fe82f Generalize support for Windows without wchar APIs 3 years ago
Gleb Mazovetskiy c2ad6da733 Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT 3 years ago
Gleb Mazovetskiy 0e0cc9d1b0 Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE` 3 years ago
Gleb Mazovetskiy 0dd95adcd1 Add a minimum threshold for STREAM_ALL_AUDIO 3 years ago
Gleb Mazovetskiy 6d274c9547 `UNPACKED_SAVES`: Saves without MPQs 3 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
Gleb Mazovetskiy 12c7dab3f3 Define gamepad type for SDL1 handhelds 3 years ago
Gleb Mazovetskiy 3b357f3936 CMake: An option to disable demomode support 4 years ago
Gleb Mazovetskiy 73f9dd45ab Move embedded dialog assets to the MPQ 4 years ago
Gleb Mazovetskiy ba71949ebb Add 2 options to reduce static memory use 4 years ago
Gleb Mazovetskiy 99d490180c Settings: Add Resampler 4 years ago
Gleb Mazovetskiy 961e1b584b Always load fonts as CEL 4 years ago
Gleb Mazovetskiy 7b98735878 Revert "An option to RLE-compress masked art" 4 years ago
Gleb Mazovetskiy 2b161e5535 An option to convert fonts to CEL in-memory 4 years ago
Gleb Mazovetskiy c884f1a354 An option to RLE-compress masked art 4 years ago
staphen 3546b41be0 Introduce NOEXIT build option to disable Quit Game options in menus 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Gleb Mazovetskiy cacf55bb34 CMake: Split out platform libraries 4 years ago