Anders Jenbo
e09059c20e
Reuse DungeonMask for lockout in DRLG3
4 years ago
Anders Jenbo
8ed3cb476b
Clean up initial room generation
4 years ago
Andrew James
c479488fd7
Remove unnecessary assert ( #4911 )
4 years ago
Cesar Canassa
bb3fb36ddc
✨ Introduces FlipCoin() ( #4908 )
4 years ago
Vladimir Olteanu
f463f08642
Refactor FindClosestValidPosition to use Crawl
4 years ago
Vladimir Olteanu
bed5bd9ec1
Eliminate CrawlTable
4 years ago
Cesar Canassa
e538acb248
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
Gleb Mazovetskiy
d07ac14440
Handle nullptr localtime
...
`localtime` can return `nullptr` on some platforms (e.g. NXDK)
Improve portability by handling the `nullptr` result.
4 years ago
Gleb Mazovetskiy
39ff1825c1
drlg_l2.cpp: Fix `-Wmissing-braces` from clang
4 years ago
Gleb Mazovetskiy
ac15c3bbb4
MpqWriter: No `std::ios::in` for new archives
4 years ago
Gleb Mazovetskiy
a23ad0113b
MpqWriter constructor: Better error message
4 years ago
Gleb Mazovetskiy
a1aed18c8b
ReadOnlyTest: Use "w" mode instead of "wt"
...
There is no reason to open that file in text mode explicitly
4 years ago
Gleb Mazovetskiy
bfc5639e6b
Fix DVL_EXCEPTIONS on clang
4 years ago
Mikołaj Piróg
15989609a8
Members' name changes and comments in Monster struct ( #4861 )
4 years ago
Cesar Canassa
de971c6a8b
♻️ Refactor AddMonster to return a monster pointer ( #4894 )
4 years ago
obligaron
3c571bf64b
Avoid overflow of tickCounterOfCurrentFrame ( #4893 )
...
* When MFLAG_ALLOW_SPECIAL is set, don't call processAnimation (avoid overflow of tickCounterOfCurrentFrame)
4 years ago
aetn23
bf568fe480
Remove assert to check if value is in bounds
4 years ago
Cesar Canassa
0d106beaf3
♻️ Refactor M_StartHit to receive a Monster reference
4 years ago
Cesar Canassa
b1275d0163
Renamed m variable into monsterId
4 years ago
Cesar Canassa
443f88b0f7
Rename MonsterTrapHit m parameter to monsterId
4 years ago
Mikołaj Piróg
dda0b96ea5
Remove #defines in player.h and add constexpr where applicable ( #4896 )
...
* Change defines to constexpr int in player.h
* Add const or constexpr to player.h/cpp where applicable
* Update tests with changed names of player constatns
* remove unecessary variable
4 years ago
Cesar Canassa
dab0517f21
♻️ Refactor ActivateSpawn to receive a Monster reference ( #4889 )
4 years ago
Cesar Canassa
423a2ed614
♻️ Refactor MonsterRangedAttack to receive a Monster reference ( #4891 )
4 years ago
Cesar Canassa
27f8951a94
♻️ Refactor MonsterWalk to receive a Monster reference ( #4888 )
4 years ago
Cesar Canassa
4bb2f30657
♻️ Refactor MonsterDeath to receive a Monster reference ( #4887 )
4 years ago
Cesar Canassa
76da2d14c9
Remove monsterId from M_GetKnockback ( #4882 )
4 years ago
Gleb Mazovetskiy
aeb8f9ee91
points_in_rectangle_range.hpp: Fix line endings
4 years ago
Gleb Mazovetskiy
eb8721885d
Fix clang warnings
...
As seen in the Xbox NDK build.
4 years ago
obligaron
4db1c6f315
Make DirectionSettings::offset match ActorPosition::offset2 ( #4883 )
4 years ago
Cesar Canassa
c126839b9f
♻️ Refactor StartMonsterGotHit to receive a Monster reference ( #4880 )
4 years ago
Cesar Canassa
bbb78542df
♻️ Refactor Teleport to receive a Monster reference instead of monsterId ( #4879 )
4 years ago
Anders Jenbo
0b7ad34c9d
Take player by reference in StartWalkStand and RemovePlrMissiles ( #4874 )
4 years ago
Cesar Canassa
79f5cdb2be
♻️ change delta_monster_hp to receive a Monster reference ( #4873 )
4 years ago
Stephen C. Wills
4584b41d69
Fix errors rendering progress dialog ( #4878 )
4 years ago
Cesar Canassa
6579aa53c5
Normalise the player and monster walking function naming ( #4877 )
...
Both player and monster walking functions are not named WalkNorthwards, WalkSouthwards and WalkSideways.
Also renames the PLT_MODE enum to follow the same pattern and removes the comments that are now unnecessary
4 years ago
ephphatha
fce4d23ba8
Iterate over all monsters when applying delta
4 years ago
ephphatha
2da2ea7b03
Take monster reference in M_ClearSquares
4 years ago
Cesar Canassa
eb2740c7b6
♻️ change M_WalkDir to receive a Monster reference ( #4875 )
4 years ago
k-bar
26de74f4a2
AnimationInfo class correct style ( #4870 )
...
* AnimationInfo class correct case-style for private members
clang-tidy warnings:
readability-identifier-naming invalid case style for private member
* AnimationInfo class correct case-style for members
clang-tidy warnings:
readability-identifier-naming invalid case style for member
* AnimationInfo class correct case-style for methods
clang-tidy warnings:
readability-identifier-naming invalid case style for method
* AnimationInfo class use nodiscard
clang-tidy warnings:
modernize-use-nodiscard function should be marked [[nodiscard]]
4 years ago
Cesar Canassa
746abaaacb
Improve StartWalkX functions naming ( #4872 )
4 years ago
Cesar Canassa
fa62ff75e3
♻️ Get the moster ID dynamically ( #4820 )
...
Converts the StartWalk functions to receive the monster struct instead of monsterId
4 years ago
Gleb Mazovetskiy
17f8cdddc4
Clean up `GetSpellLevel`
...
Remove the buggy `GetSpellLevel` implementation and use
`Player#GetSpellLevel` throughout instead.
4 years ago
Gleb Mazovetskiy
6949a6f418
Monster: Remove MType/MData pointers
...
These pointers are redundant, replaces them with methods.
4 years ago
Gleb Mazovetskiy
495448c460
Fix extra bracket in (disabled) translation
4 years ago
Gleb Mazovetskiy
966e66e88e
.clang-tidy: -misc-non-private-member-variables-in-classes
...
Following the discussion in the chat
4 years ago
Gleb Mazovetskiy
d152d2c0fb
Add OptionalOwnedCelSprite
4 years ago
Gleb Mazovetskiy
21dc7f553d
Add OptionalCelSprite: smaller than std::optional
...
`CelSprite` data pointer can never be `nullptr`.
We implement a smaller `optional` for it by taking advantage of that.
4 years ago
obligaron
a6132a1aa8
Ensure that no overflow happens when loading (invalid) data
4 years ago
obligaron
e87aca38bb
Change animation frames and tick per frame to int8_t
4 years ago
obligaron
d4638f290c
Don't call player.AnimInfo.ProcessAnimation if player death animation is finished
4 years ago