Anders Jenbo
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454efdc2c1
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Re arange UI files
¨
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3 years ago |
Gleb Mazovetskiy
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5b29fe9476
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🧹 DiabloUI/selhero.cpp: Move to anonymous namespace
Also removes the following unused globals:
char selhero_Description[256];
char selhero_Lable[32];
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5 years ago |
Anders Jenbo
|
8c821e98d3
|
🚚 Restructure files
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5 years ago |
Anders Jenbo
|
e7ae8ddd04
|
🚚 Move all enums to there respective headers
|
5 years ago |
Anders Jenbo
|
bfb3c11c2b
|
🎨 Change namespace to devilution
|
5 years ago |
Tyler
|
d7ca28ff8e
|
Added single-player difficulty menu.
|
6 years ago |
BDC
|
62de5f1600
|
Refactor DiabloUI to dynamic C++03 compatible code
This will help with porting the game to the original Xbox, and also make
it easier to implement dynamic resolutions and translations.
|
6 years ago |
Gleb Mazovetskiy
|
a13f1580d5
|
Prefill player name from list
|
6 years ago |
Anders Jenbo
|
18532e7c9b
|
Format SourceX and SourceS
Fixes #262
|
7 years ago |
Anders Jenbo
|
7b745e34a9
|
Enable delete key in hero menu
|
7 years ago |
danellos
|
4c96cc8479
|
Only play sound if delete is enabled.
|
7 years ago |
danellos
|
d032094bed
|
Made function names more consistent with Yes/No
|
7 years ago |
danellos
|
0f9fc228ce
|
Full "Delete Hero" implementation
|
7 years ago |
Xadhoom
|
5283a9ffd1
|
Put everything into namespace dvl
|
7 years ago |
Xadhoom
|
af47577446
|
Begin restructuring headers
|
7 years ago |
Anders Jenbo
|
281ade83c2
|
Move select game logic to UiSelectGame()
|
7 years ago |
Anders Jenbo
|
50809cb255
|
Clean up event code and hook up all cancle buttons
|
7 years ago |
Anders Jenbo
|
89c2b533cb
|
Implement ui layout framework
|
7 years ago |