The md for the ftp link was backwards! Correct markdown syntax is [text](url), but I understand why it would happen, it's like connecting USB, you never get it right the first time! 🙂
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
Ensures the contents can be easily copy-pasted into the terminal from
most editors on all systems.
Otherwise, on Linux, you get 2 newlines for each newline in the source
when copying from VS Code.
This avoids having to run `prep.sh` every time after starting the container.
The container can be run without arguments to build DevilutionX in release mode.
1. Build in `build-amiga` to have a separate Amiga cmake cache.
2. Place downloaded/built dependcies into `build-amiga/deps` instead of the root directory.
3. Instructions for changing file permissions and stack size.
Co-Authored-By: Anders Jenbo <anders@jenbo.dk>
Start and Select are swapped in this version because Start + D-Pad controls backlight on the GKD350h.
There is nothing to map mouse emulation to in this version because of this but it isn't necessary to play the game.
This version looks uglier than on RG350 because it uses software scaling beacuse the IPU on the GKD350h doesn't work.