85 Commits (codeql)

Author SHA1 Message Date
obligaron c955722c32 Fix portal don't deactive on set levels 4 years ago
obligaron 184290a977 Support setlevel in multiplayer 4 years ago
obligaron d0c14fe92f Introduce Player::setlevel 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
ephphatha 32d397eb2a Add max_size checks when adding missiles to allow for limited size containers 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
staphen 5b21e0188f Fix order of operations during game initialization 4 years ago
Andrew James 796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
Anders Jenbo 31ba8e2bc6 Validate additional network messages 5 years ago
ephphatha b12de6fe12 Use scoped enum for Direction 5 years ago
ephphatha 851fb87e24 Remove mi argument from DeleteMissile 5 years ago
Juliano Leal Goncalves 4ea9cd539e 🚚 Rename 'PortalStruct' struct to 'Portal' 5 years ago
Juliano Leal Goncalves d82b3b542f
🚚 Rename 'MissileDataStruct' struct to 'MissileData' (#2803) 5 years ago
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 5 years ago
Anders Jenbo d7c6d8b189 Use proper Direction type for AddMissile midir 5 years ago
Anders Jenbo 7f6e171b4b Use BFLAG_MISSILE instead of dMissile 5 years ago
BC Ko 14b7e3bdc1
2435 refactor missiles part 2 (#2635) 5 years ago
Anders Jenbo 069249f318 🚚 Move local function to anonymous namespace i-p 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Vladimir Olteanu 95643029e3 Refactor missiles.cpp 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 5 years ago
Anders Jenbo 98cd435fba ♻️ Apply point types to missiles 5 years ago
Anders Jenbo 1e3ed903be 🎨 strip redundant else 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 5 years ago
Anders Jenbo 20186e0370 🎨 Replace TRUE/FALSE with true/false 5 years ago
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 5 years ago
Anders Jenbo af96de4038 ♻️ Move a large part of enums to there respective headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
Anders Jenbo a69a76941e ♻️ Clean up InitCutscene 5 years ago
qndel 03fcc8914f fix portals 5 years ago
qndel 7f7ae623df
Goe (#2163) 5 years ago
qndel b81d2eb831
some cleanups (#2099) 6 years ago
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 6 years ago
Anders Jenbo 7e45f8bcc8 More cleanups 6 years ago
Anders Jenbo 3c276a3cd3 Add documentation 6 years ago
Anders Jenbo 20621a0642
add all.h and use in place of diablo.h (#2005) 6 years ago
jimmy-cell 80fb61019f SetPortalStats bin exact vanilla 7 years ago
Robin Eklind 105a583ce0 Use TRUE and FALSE enums for setlevel. 7 years ago
Joan Karadimov fce804a09a Use the dungeon_type enum for leveltype 7 years ago
Anders Jenbo 565bb5aa7d Adust dFlag enums 7 years ago
Anders Jenbo 5eb570dea9 Clean up portal.cpp 7 years ago
galaxyhaxz 540892ff9d Preliminary support for fixed header files 7 years ago
galaxyhaxz 4e01e03711 Cleanup default calling conventions 7 years ago