801 Commits (codeql)

Author SHA1 Message Date
Anders Jenbo 3df8af0e9d Apply missile_id to _mitype 5 years ago
Anders Jenbo d4bd409472 Deduplicate manashild/reflect code 5 years ago
BC Ko 1a6562e16d
Merge pull request #2648 from bcko/2435_refactor_Missiles_3 5 years ago
qndel 7ba878fd4d fix reflect on loading 5 years ago
Anders Jenbo 4c6a5bab56 Clean up god mode 5 years ago
BC Ko 14b7e3bdc1
2435 refactor missiles part 2 (#2635) 5 years ago
BC Ko aa109b14b4 refactor UpdateMissileVelocity 5 years ago
Anders Jenbo fa7f3442e4 Fix loading monster missiles 5 years ago
Anders Jenbo f289fbcec5 Remove dead missile code 5 years ago
Vladimir Olteanu b76e8c060b Introduce MissileDataFlags 5 years ago
Vladimir Olteanu 61f82d1944 Remove LoadMissileGFX 5 years ago
Vladimir Olteanu 040ca7b1e9 Remove logic related to unused MFLAG_ALLOW_SPECIAL 5 years ago
Vladimir Olteanu 7482b23473 MissileSpriteData: move checks for hidden sprites to class members 5 years ago
Vladimir Olteanu 3364a4e00c Refactor MisFileData 5 years ago
vlad b7a92d549c fixes stone curse forever bug caused by negative monster index 5 years ago
qndel 0a70a8cece unify block formula 5 years ago
qndel 9056092cf8
more clamps (#2496) 5 years ago
qndel 169f980038 ranged/magic formulas 5 years ago
qndel bd5e30db52 replace armor formula 5 years ago
Anders Jenbo 4451a519eb Fix two OOBs in missiles.cpp 5 years ago
Vladimir Olteanu 629bd69fab Remove duplicate code in AddFooRune 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo bef214d0ca Clean up monster ide handeling in CheckMissileCol 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
obligaron 5ed79c38ef Introduce MissilePosition.StopMissile 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
qndel efaeffcab8
fix guardian (#2383) 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo 40373bd4cf Clean up PutMissile 5 years ago
Anders Jenbo 13eb1d9bb4 Clean up GuardianTryFireAt 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
Anders Jenbo 8ebef6a062 Clean up ProcessMissiles 5 years ago
ephphatha b680e3fef1 Align end comment markers for doxygen comments 5 years ago
ephphatha 949cb713d3 Add explicit casts to conversions from double/float to int 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
obligaron be53349c2d
Decouple missile movement from game logic (#2322) 5 years ago