Rename the config entry for changing the quick messages texts
Other small improvements and simplifications
Set the quick spell hotkey text to be white with a black shadow
Add QuitGame action, unbound by default
Set the ItemInfo and QuestDebug keys to be unbound by default
It was only used in one place, which did not use va_list.
Looking at the original issue, my guess was whatever this was meant to
work around was an issue in DevilutionX code at the time.
`DVL_ERROR_HANDLE_EOF` was defined incorrectly on Windows.
These error codes are used and returned by Storm. Moves them
from `miniwin.h` to `storm.h`.
Also adds `STORM_ERROR_FILE_NOT_FOUND`, to be used in a follow-up PR.
SErrGet/SetLastError were not propagating errors from 3rdParty/StormLib
because StormLib uses native Windows functions on Windows and defines
its own on Linux.
Also removes storm_full.h
Multiplayer save games from before 1.08 where using the system name as
the password, so they would need to be converted on the original machine
by 1.08-1.09b before they can be transfered to another system.
Tthis code simply logs the save time of a multiplayer game in the
register database, this was likly done as part of an anti cheat scheme
(the key was "Video Player"), but appears to have since been disabled.
Probably to allow moving save games between PC's which was supported
when better Windows 2000 support was added.
- Fix double events
- Fix ignored events
- Allow moving diagonal in the inventory
- Fix mouse wobbling in inventory when scalling
- Make controler actions cursor independants
- Make sure secoundery and primery key doesn't fire each others events
- Highlight both primary and secondary target
- Automatic switch between controller and keyboard+mouse
- Allow the user to change facing direction when blocked
- Make code event based instead of relying on time outs