Gleb Mazovetskiy
759ca7f055
`WorldTileRectangle/Size`
...
Adds a custom sized type for the world tile rectagle.
This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
3 years ago
Gleb Mazovetskiy
6327e713e0
Lowercase all file paths
...
We want to be able to use unpacked MPQs on low-end platforms
(PS2/rg99/etc).
This is tricky on case-sensitive filesystems. Avoids case issues by
lowercasing all paths in the code (then we'll just need lowercased
listfiles).
4 years ago
Anders Jenbo
3d08f951d6
Clean up use of miniwin
4 years ago
Anders Jenbo
2d21fc372e
Remove more miniwin code
4 years ago
ephphatha
420a248e0c
Use FlipCoin for most uses of GenerateRnd with variable frequency
4 years ago
ephphatha
7c54066f31
Use PickRandomlyAmong when choosing between two options
4 years ago
ephphatha
bc0a058350
Invert FlipCoin
4 years ago
Anders Jenbo
e09059c20e
Reuse DungeonMask for lockout in DRLG3
4 years ago
Cesar Canassa
bb3fb36ddc
✨ Introduces FlipCoin() ( #4908 )
4 years ago
Gleb Mazovetskiy
eb8721885d
Fix clang warnings
...
As seen in the Xbox NDK build.
4 years ago
Anders Jenbo
6d56058708
Move level generation to subfolder
4 years ago
ephphatha
3354c57ca8
Rename SkipThemeRoom/invert logic to match use
4 years ago
ephphatha
306a92b897
Remove duplicated anvil size/area calc in PlaceAnvil
4 years ago
Gleb Mazovetskiy
de3c9874c7
Migrate large bool arrays to `std::bitset`
...
E.g. `dRendered` size is reduced by 10 KiB
4 years ago
Anders Jenbo
4cc3a5264c
Make dPiece zero-indexed
4 years ago
Anders Jenbo
fd98aff9f1
Move shared dungeon level code to common function
4 years ago
Anders Jenbo
6fa681e567
Clean up level initialization
4 years ago
Anders Jenbo
d17d7e018d
Use common function for loading .dun tile data
4 years ago
Anders Jenbo
98a10d262e
Unify PlaceMiniSet
4 years ago
Anders Jenbo
55d93a71f1
Switch to using the Minipice class in drlg_l3
4 years ago
Anders Jenbo
e8ed195ef6
Place Anvil from the .dun rather then a hardcoded array
4 years ago
Anders Jenbo
359e31a900
Add PlaceMiniSetRandom1x1() helper for simple replacements
4 years ago
Anders Jenbo
6962fcd63e
Clean up PlaceMiniSet()
4 years ago
Anders Jenbo
afec954c9a
Convert dflags to boolean
4 years ago
Anders Jenbo
1203514383
Clean up use of currlevel
4 years ago
Gleb Mazovetskiy
ade8aba822
Fix some more warnings
4 years ago
Juliano Leal Goncalves
ba66a9dc87
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
Juliano Leal Goncalves
6583410152
♻️ Replace 'dminx' and 'dminy' globals with single 'dminPosition'
5 years ago
Juliano Leal Goncalves
940a120bf9
♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition'
5 years ago
BC Ko
40c804c0ba
Replace QuestStatus() with IsAvailable() in QuestStruct
5 years ago
Andrew James
4f73794a53
Restore dropped cases for fence fix and vertical wall checks ( #2353 )
5 years ago
Anders Jenbo
74b57558c9
🚚 Move local code to anonymous namespace
5 years ago
Anders Jenbo
85ee14710a
Align naming and style in DRLG algorithms
5 years ago
Anders Jenbo
352a0ca510
Place local symbols in an anonymous namespace
5 years ago
Anders Jenbo
9ebdb6db69
General clean up
5 years ago
Anders Jenbo
bc59218d0d
More clang-tidy/Android Studio cleanups
5 years ago
Anders Jenbo
cb564a2d54
Clean up A-D
5 years ago
Anders Jenbo
fc353fc799
Clang-tidy: FunctionCase
5 years ago
Anders Jenbo
b71b0149a3
Clang-tidy: ConstexprVariableCase
5 years ago
Anders Jenbo
99b84230ad
Give better names to Hellfire tile replacment patterns
5 years ago
qndel
373f1db22e
If cleanup + bugfixes ( #2273 )
5 years ago
Anders Jenbo
51b71b01c9
Clean up variable init in drlg files
5 years ago
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
5 years ago
Anders Jenbo
8a4d38dd74
Stabalize clang-tidy runs
5 years ago
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions ( #2234 )
5 years ago
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
Juliano Leal Goncalves
0d4e792551
♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
5 years ago
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions ( #2048 )
5 years ago
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
5 years ago
Gleb Mazovetskiy
052b4c12f5
♻️ LoadFileInMem: Remove `nullptr` at call sites
...
This is now the default argument, no need to provide it explicitly.
5 years ago