226 Commits (1.5)

Author SHA1 Message Date
staphen 2f2de629a5 Don't delete items during lag spike 1 year ago
Andrew James a60a3875aa account for held items in ResetInvCursorPosition 1 year ago
Andrew James 6a77953b8d improve movement to body slots 1 year ago
Andrew James 426742424b allow moving from stash to inv from left side of wide items 1 year ago
Andrew James f14b723054 dedupe code for moving from inv to stash 1 year ago
Sophie Alberti af8bb44210 improve gamepad stash control, fix #7019 1 year ago
ephphatha bd8aab0aff handle stash item swapping using the gamepad a bit better 3 years ago
ephphatha c85fcbdfb1 fix cursor alignment following gamepad movement in stash 3 years ago
ephphatha 0d292b10c4 Move to the first inventory column from the left hand while holding wide items 3 years ago
ephphatha 070a11901f Fix handling of gamepad cursor movement following item cursor change 3 years ago
Anders Jenbo 01a7966f1d Empty cursor when closing inventory 3 years ago
staphen 8b6b898493 Defer d-pad inputs to movement handlers 3 years ago
obligaron b916c8e428 Introduce Open/Close/ToggleCharPanel 3 years ago
obligaron c4388b0d41 Remove unused pnum from UseInvItem 3 years ago
obligaron 1522dc7031 Multiplayer: Add arena potions 3 years ago
staphen d2bc7c10ba Fix stand ground for gamepad controls 3 years ago
ephphatha 94c646ef8f Use rectangles for inventory/belt hit areas 3 years ago
obligaron 2296bf5625 Use StashStruct::EmptyCell instead for empty stash item check 3 years ago
Gleb Mazovetskiy ebcd6b222d Optimize `SpellData` size: 40 bytes -> 24 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
Gleb Mazovetskiy b61dac853b Add `GetSpellData(SpellID)` 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
Eric Robinson ef3a57b7d9
`enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Anders Jenbo a29fc3a074 Correct casing for Player::isWalking() 3 years ago
Gleb Mazovetskiy 46e755f680 Simplify spell icon handling 3 years ago
staphen e1167350a2 Clean up handling for gamepad IGNORE/NONE buttons 3 years ago
staphen 6a565d3755 Further improve simulated mouse interaction 3 years ago
staphen 21bd760bfa Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE 3 years ago
obligaron ba65d5fbff SyncPutItem: Always use passed coordinates for item position 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago
Gleb Mazovetskiy 12c7dab3f3 Define gamepad type for SDL1 handhelds 3 years ago
staphen 8b6db3a678 Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
staphen c90d884597 Fix skipping intro using gamepad 4 years ago
Anders Jenbo 872456ae5d Use size_t for a select few pnum variables 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Nicholas Calaway cf33230293
#3380 Use appropriate terms for mouse/gamepad/touch #5234 (#5235) 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
ephphatha 975eb3674b Add helper to check if a monster belongs to a player 4 years ago
Anders Jenbo 046f826931 [gamepad/touch] Fix targeting berserked 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
ephphatha 3a7fd8da2d Only send and consume object location for location based messages 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Nicholas Calaway 67aaced610
Fix bad interaction between hold to attack and quick cast (#4965) 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Anders Jenbo 6a8fd04067
Use player by references (#4938) 4 years ago