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fix warnings

pull/7429/head
qndel 2 years ago committed by Anders Jenbo
parent
commit
fe15ae32f0
  1. 7
      Source/control.cpp

7
Source/control.cpp

@ -958,7 +958,6 @@ void DrawMainPanel(const Surface &out)
void DrawMainPanelButtons(const Surface &out) void DrawMainPanelButtons(const Surface &out)
{ {
const Point mainPanelPosition = GetMainPanel().position; const Point mainPanelPosition = GetMainPanel().position;
int totalButtons = IsChatAvailable() ? TotalMpMainPanelButtons : TotalSpMainPanelButtons;
for (int i = 0; i < TotalSpMainPanelButtons; i++) { for (int i = 0; i < TotalSpMainPanelButtons; i++) {
if (!MainPanelButtons[i]) { if (!MainPanelButtons[i]) {
@ -991,8 +990,6 @@ void ResetMainPanelButtons()
void CheckMainPanelButton() void CheckMainPanelButton()
{ {
const Point mainPanelPosition = GetMainPanel().position;
int totalButtons = IsChatAvailable() ? TotalMpMainPanelButtons : TotalSpMainPanelButtons; int totalButtons = IsChatAvailable() ? TotalMpMainPanelButtons : TotalSpMainPanelButtons;
for (int i = 0; i < totalButtons; i++) { for (int i = 0; i < totalButtons; i++) {
@ -1288,7 +1285,6 @@ void CheckLevelButton()
return; return;
} }
const Point mainPanelPosition = GetMainPanel().position;
Rectangle button = LevelButtonRect; Rectangle button = LevelButtonRect;
SetPanelObjectPosition(UiPanels::Main, button); SetPanelObjectPosition(UiPanels::Main, button);
@ -1299,7 +1295,6 @@ void CheckLevelButton()
void CheckLevelButtonUp() void CheckLevelButtonUp()
{ {
const Point mainPanelPosition = GetMainPanel().position;
Rectangle button = LevelButtonRect; Rectangle button = LevelButtonRect;
SetPanelObjectPosition(UiPanels::Main, button); SetPanelObjectPosition(UiPanels::Main, button);
@ -1586,8 +1581,6 @@ void CheckMuteButtonUp()
if (!buttons.contains(MousePosition)) if (!buttons.contains(MousePosition))
return; return;
const Point mainPanelPosition = GetMainPanel().position;
int off = (MousePosition.y - buttons.position.y) / (MuteButtonRect.size.height + MuteButtonPadding); int off = (MousePosition.y - buttons.position.y) / (MuteButtonRect.size.height + MuteButtonPadding);
size_t playerId = 0; size_t playerId = 0;

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