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@ -2809,7 +2809,7 @@ void CalcPlrItemVals(Player &player, bool loadgfx)
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maxDamage += item._iMaxDam; |
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ac += item._iAC; |
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if (IsValidSpell(item._iSpell)) { |
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if (IsValidSpell(item._iSpell) && item._iCharges != 0) { |
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spells |= GetSpellBitmask(item._iSpell); |
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} |
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