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@ -2679,19 +2679,11 @@ void AddDisarm(MissileStruct &missile, Point /*dst*/, int /*midir*/)
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void AddApoca(MissileStruct &missile, Point /*dst*/, int /*midir*/) |
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{ |
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missile._miVar1 = 8; |
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missile._miVar2 = missile.position.start.y - missile._miVar1; |
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missile._miVar3 = missile._miVar1 + missile.position.start.y; |
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missile._miVar4 = missile.position.start.x - missile._miVar1; |
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missile._miVar5 = missile._miVar1 + missile.position.start.x; |
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missile._miVar2 = std::max(missile.position.start.y - 8, 1); |
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missile._miVar3 = std::min(missile.position.start.y + 8, MAXDUNY - 1); |
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missile._miVar4 = std::max(missile.position.start.x - 8, 1); |
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missile._miVar5 = std::min(missile.position.start.x + 8, MAXDUNX - 1); |
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missile._miVar6 = missile._miVar4; |
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if (missile._miVar2 <= 0) |
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missile._miVar2 = 1; |
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if (missile._miVar3 >= MAXDUNY) |
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missile._miVar3 = MAXDUNY - 1; |
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if (missile._miVar4 <= 0) |
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missile._miVar4 = 1; |
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if (missile._miVar5 >= MAXDUNX) |
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missile._miVar5 = MAXDUNX - 1; |
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int playerLevel = Players[missile._misource]._pLevel; |
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missile._midam = GenerateRndSum(6, playerLevel) + playerLevel; |
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missile._mirange = 255; |
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