Browse Source

Clean up AddApoca

pull/2679/head
Anders Jenbo 5 years ago
parent
commit
fda801e65d
  1. 16
      Source/missiles.cpp

16
Source/missiles.cpp

@ -2679,19 +2679,11 @@ void AddDisarm(MissileStruct &missile, Point /*dst*/, int /*midir*/)
void AddApoca(MissileStruct &missile, Point /*dst*/, int /*midir*/)
{
missile._miVar1 = 8;
missile._miVar2 = missile.position.start.y - missile._miVar1;
missile._miVar3 = missile._miVar1 + missile.position.start.y;
missile._miVar4 = missile.position.start.x - missile._miVar1;
missile._miVar5 = missile._miVar1 + missile.position.start.x;
missile._miVar2 = std::max(missile.position.start.y - 8, 1);
missile._miVar3 = std::min(missile.position.start.y + 8, MAXDUNY - 1);
missile._miVar4 = std::max(missile.position.start.x - 8, 1);
missile._miVar5 = std::min(missile.position.start.x + 8, MAXDUNX - 1);
missile._miVar6 = missile._miVar4;
if (missile._miVar2 <= 0)
missile._miVar2 = 1;
if (missile._miVar3 >= MAXDUNY)
missile._miVar3 = MAXDUNY - 1;
if (missile._miVar4 <= 0)
missile._miVar4 = 1;
if (missile._miVar5 >= MAXDUNX)
missile._miVar5 = MAXDUNX - 1;
int playerLevel = Players[missile._misource]._pLevel;
missile._midam = GenerateRndSum(6, playerLevel) + playerLevel;
missile._mirange = 255;

Loading…
Cancel
Save