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@ -2618,7 +2618,6 @@ void AddBlodboil(MissileStruct &missile, Point /*dst*/, int /*midir*/)
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} |
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UseMana(missile._misource, SPL_BLODBOIL); |
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missile._miVar1 = missile._misource; |
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int tmp = 3 * player._pLevel; |
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tmp <<= 7; |
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player._pSpellFlags |= 2; |
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@ -4208,7 +4207,7 @@ void MI_Blodboil(int i)
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return; |
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} |
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int id = missile._miVar1; |
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int id = missile._misource; |
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auto &player = Players[id]; |
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int hpdif = player._pMaxHP - player._pHitPoints; |
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