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Add widescreen hive loadscreen

pull/6168/head
Anders Jenbo 3 years ago
parent
commit
fc91b65958
  1. 1
      CMake/Assets.cmake
  2. BIN
      Packaging/resources/assets/nlevels/cutl6w.clx
  3. 1
      Source/interfac.cpp

1
CMake/Assets.cmake

@ -177,6 +177,7 @@ set(devilutionx_assets
levels/towndata/automap.dun
levels/towndata/automap.amp
nlevels/cutl5w.clx
nlevels/cutl6w.clx
nlevels/l5data/cornerstone.dun
nlevels/l5data/uberroom.dun
ui_art/diablo.pal

BIN
Packaging/resources/assets/nlevels/cutl6w.clx

Binary file not shown.

1
Source/interfac.cpp

@ -158,6 +158,7 @@ void LoadCutsceneBackground(interface_mode uMsg)
progress_id = 1;
break;
case CutLevel6:
ArtCutsceneWidescreen = LoadOptionalClx("nlevels\\cutl6w.clx");
celPath = "nlevels\\cutl6";
palPath = "nlevels\\cutl6.pal";
progress_id = 1;

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