From f91d709f96af375ab00b2554fa36209b9dafe983 Mon Sep 17 00:00:00 2001 From: staphen Date: Sun, 25 Sep 2022 14:19:10 -0400 Subject: [PATCH] Fix rolling text in Support and Show Credits --- Source/DiabloUI/credits.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Source/DiabloUI/credits.cpp b/Source/DiabloUI/credits.cpp index 74c8143f0..52bc9da43 100644 --- a/Source/DiabloUI/credits.cpp +++ b/Source/DiabloUI/credits.cpp @@ -112,7 +112,6 @@ void CreditsRenderer::Render() viewport.x += uiPosition.x; viewport.y += uiPosition.y; ScaleOutputRect(&viewport); - SDL_SetClipRect(DiabloUiSurface(), &viewport); // We use unscaled coordinates for calculation throughout. Sint16 destY = uiPosition.y + VIEWPORT.y - (offsetY - linesBegin * LINE_H); @@ -123,10 +122,12 @@ void CreditsRenderer::Render() SDL_Rect dstRect = MakeSdlRect(destX + lineContent.offset, destY, 0, 0); ScaleOutputRect(&dstRect); - const Surface &out = Surface(DiabloUiSurface()); + dstRect.x -= viewport.x; + dstRect.y -= viewport.y; + + const Surface &out = Surface(DiabloUiSurface(), viewport); DrawString(out, lineContent.text, Point { dstRect.x, dstRect.y }, UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite, -1); } - SDL_SetClipRect(DiabloUiSurface(), nullptr); } bool TextDialog(char const *const *text, std::size_t textLines)