From f2c74461342b4e33118fea233f587552a3d54bf8 Mon Sep 17 00:00:00 2001 From: obligaron Date: Thu, 15 Apr 2021 23:49:49 +0200 Subject: [PATCH] bugfix idle animation after equipping/unequipping --- Source/items.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/items.cpp b/Source/items.cpp index 64152bc9a..cc46a7822 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -1075,7 +1075,7 @@ void CalcPlrItemVals(int p, bool Loadgfx) d = plr[p]._pdir; assert(plr[p]._pNAnim[d]); - NewPlrAnim(p, plr[p]._pNAnim[d], plr[p]._pNFrames, 0, plr[p]._pNWidth); + NewPlrAnim(p, plr[p]._pNAnim[d], plr[p]._pNFrames, 3, plr[p]._pNWidth); } else { plr[p]._pgfxnum = g; }