From f22907e2e68595c20e3d6574c35bd7db8b87ec07 Mon Sep 17 00:00:00 2001 From: pionere Date: Thu, 17 Sep 2020 15:03:51 +0200 Subject: [PATCH] remove unnecessary (and wrong) stat value checks --- Source/player.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/Source/player.cpp b/Source/player.cpp index b7eedce24..4dd822e95 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -698,30 +698,18 @@ void CreatePlayer(int pnum, char c) plr[pnum]._pClass = c; val = StrengthTbl[c]; - if (val < 0) { - val = 0; - } plr[pnum]._pStrength = val; plr[pnum]._pBaseStr = val; val = MagicTbl[c]; - if (val < 0) { - val = 0; - } plr[pnum]._pMagic = val; plr[pnum]._pBaseMag = val; val = DexterityTbl[c]; - if (val < 0) { - val = 0; - } plr[pnum]._pDexterity = val; plr[pnum]._pBaseDex = val; val = VitalityTbl[c]; - if (val < 0) { - val = 0; - } plr[pnum]._pVitality = val; plr[pnum]._pBaseVit = val;