diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 2febe682c..e6ec8b7ef 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -1200,7 +1200,7 @@ void SavePlayer(int i) void SaveMonster(int i) { MonsterStruct *pMonster = &monster[i]; - char tempChar + char tempChar; CopyInt(&pMonster->_mMTidx, tbuff); CopyInt(&pMonster->_mmode, tbuff); diff --git a/Source/monster.cpp b/Source/monster.cpp index fe6de72f7..1b27e835d 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -459,11 +459,9 @@ void InitMonster(int i, int rd, int mtype, int x, int y) monster[i]._mhitpoints = monster[i]._mmaxhp; monster[i].mLevel += 15; monster[i].mExp = 2 * (monster[i].mExp + 1000); - monster[i].mHit += NIGHTMARE_TO_HIT_BONUS; monster[i].mMinDamage = 2 * (monster[i].mMinDamage + 2); monster[i].mMaxDamage = 2 * (monster[i].mMaxDamage + 2); - monster[i].mHit2 += NIGHTMARE_TO_HIT_BONUS; monster[i].mMinDamage2 = 2 * (monster[i].mMinDamage2 + 2); monster[i].mMaxDamage2 = 2 * (monster[i].mMaxDamage2 + 2); @@ -475,11 +473,9 @@ void InitMonster(int i, int rd, int mtype, int x, int y) monster[i]._mhitpoints = monster[i]._mmaxhp; monster[i].mLevel += 30; monster[i].mExp = 4 * (monster[i].mExp + 1000); - monster[i].mHit += HELL_TO_HIT_BONUS; monster[i].mMinDamage = 4 * monster[i].mMinDamage + 6; monster[i].mMaxDamage = 4 * monster[i].mMaxDamage + 6; - monster[i].mHit2 += HELL_TO_HIT_BONUS; monster[i].mMinDamage2 = 4 * monster[i].mMinDamage2 + 6; monster[i].mMaxDamage2 = 4 * monster[i].mMaxDamage2 + 6;