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Fix spawn

pull/876/head
Anders Jenbo 6 years ago
parent
commit
edb6badd43
  1. 2
      Source/towners.cpp

2
Source/towners.cpp

@ -834,7 +834,6 @@ void TalkToTowner(int p, int t)
PlaySFX(PS_ROGUE8);
} else if (plr[p]._pClass == PC_SORCERER && !effect_is_playing(PS_MAGE8)) {
PlaySFX(PS_MAGE8);
#endif
#ifdef HELLFIRE
} else if (plr[p]._pClass == PC_MONK && !effect_is_playing(PS_MONK8)) {
PlaySFX(PS_MONK8);
@ -844,6 +843,7 @@ void TalkToTowner(int p, int t)
PlaySFX(PS_WARR8);
#endif
}
#endif
towner[t]._tMsgSaid = TRUE;
} else if (quests[QTYPE_BUTCH]._qactive == 3 && quests[QTYPE_BUTCH]._qvar1 == 1) {
quests[QTYPE_BUTCH]._qvar1 = 1;

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