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@ -834,7 +834,6 @@ void TalkToTowner(int p, int t)
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PlaySFX(PS_ROGUE8); |
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} else if (plr[p]._pClass == PC_SORCERER && !effect_is_playing(PS_MAGE8)) { |
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PlaySFX(PS_MAGE8); |
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#endif |
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#ifdef HELLFIRE |
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} else if (plr[p]._pClass == PC_MONK && !effect_is_playing(PS_MONK8)) { |
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PlaySFX(PS_MONK8); |
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@ -844,6 +843,7 @@ void TalkToTowner(int p, int t)
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PlaySFX(PS_WARR8); |
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#endif |
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} |
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#endif |
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towner[t]._tMsgSaid = TRUE; |
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} else if (quests[QTYPE_BUTCH]._qactive == 3 && quests[QTYPE_BUTCH]._qvar1 == 1) { |
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quests[QTYPE_BUTCH]._qvar1 = 1; |
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