Browse Source

Gamepad icons (#5357)

pull/5406/head
Nicholas Calaway 3 years ago committed by GitHub
parent
commit
eb45857422
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 2
      CMake/Assets.cmake
  2. BIN
      Packaging/resources/assets/fonts/12-e0.bin
  3. BIN
      Packaging/resources/assets/fonts/12-e0.clx
  4. 110
      Source/controls/controller_buttons.h
  5. 23
      Source/items.cpp

2
CMake/Assets.cmake

@ -76,6 +76,8 @@ set(devilutionx_assets
fonts/12-20.bin fonts/12-20.bin
fonts/12-20.clx fonts/12-20.clx
fonts/12-26.clx fonts/12-26.clx
fonts/12-e0.clx
fonts/12-e0.bin
fonts/22-00.bin fonts/22-00.bin
fonts/22-00.clx fonts/22-00.clx
fonts/22-01.bin fonts/22-01.bin

BIN
Packaging/resources/assets/fonts/12-e0.bin

Binary file not shown.

BIN
Packaging/resources/assets/fonts/12-e0.clx

Binary file not shown.

110
Source/controls/controller_buttons.h

@ -2,6 +2,7 @@
// Unifies joystick, gamepad, and keyboard controller APIs. // Unifies joystick, gamepad, and keyboard controller APIs.
#include <cstdint> #include <cstdint>
#include <string>
namespace devilution { namespace devilution {
@ -36,4 +37,113 @@ inline bool IsDPadButton(ControllerButton button)
|| button == ControllerButton_BUTTON_DPAD_RIGHT; || button == ControllerButton_BUTTON_DPAD_RIGHT;
} }
namespace controllerButtonIcon {
const std::string Playstation_Triangle = "\uE000";
const std::string Playstation_Square = "\uE001";
const std::string Playstation_X = "\uE002";
const std::string Playstation_Circle = "\uE003";
const std::string Playstation_Options = "\uE004";
const std::string Playstation_Share = "\uE005";
const std::string Playstation_L2 = "\uE006";
const std::string Playstation_R2 = "\uE007";
const std::string Playstation_L1 = "\uE008";
const std::string Playstation_R1 = "\uE009";
const std::string Playstation_DPad_Up = "\uE00A";
const std::string Playstation_DPad_Right = "\uE00B";
const std::string Playstation_DPad_Down = "\uE00C";
const std::string Playstation_DPad_Left = "\uE00D";
const std::string Playstation_LStick_NW = "\uE00E";
const std::string Playstation_LStick_W = "\uE00F";
const std::string Playstation_LStick_SW = "\uE010";
const std::string Playstation_LStick_N = "\uE011";
const std::string Playstation_LStick = "\uE012";
const std::string Playstation_LStick_S = "\uE013";
const std::string Playstation_LStick_NE = "\uE014";
const std::string Playstation_LStick_E = "\uE015";
const std::string Playstation_LStick_SE = "\uE016";
const std::string Playstation_L3 = "\uE017";
const std::string Playstation_RStick_NW = "\uE018";
const std::string Playstation_RStick_W = "\uE019";
const std::string Playstation_RStick_SW = "\uE01A";
const std::string Playstation_RStick_N = "\uE01B";
const std::string Playstation_RStick = "\uE01C";
const std::string Playstation_RStick_S = "\uE01D";
const std::string Playstation_RStick_NE = "\uE01E";
const std::string Playstation_RStick_E = "\uE01F";
const std::string Playstation_RStick_SE = "\uE020";
const std::string Playstation_R3 = "\uE021";
const std::string Playstation_Touchpad = "\uE022";
const std::string Nintendo_X = "\uE023";
const std::string Nintendo_Y = "\uE024";
const std::string Nintendo_B = "\uE025";
const std::string Nintendo_A = "\uE026";
const std::string Nintendo_Plus = "\uE027";
const std::string Nintendo_Minus = "\uE028";
const std::string Nintendo_ZL = "\uE029";
const std::string Nintendo_ZR = "\uE02A";
const std::string Nintendo_L = "\uE02B";
const std::string Nintendo_R = "\uE02C";
const std::string Nintendo_DPad_Up = "\uE02D";
const std::string Nintendo_DPad_Right = "\uE02E";
const std::string Nintendo_DPad_Down = "\uE02F";
const std::string Nintendo_DPad_Left = "\uE030";
const std::string Nintendo_LStick_NW = "\uE031";
const std::string Nintendo_LStick_W = "\uE032";
const std::string Nintendo_LStick_SW = "\uE033";
const std::string Nintendo_LStick_N = "\uE034";
const std::string Nintendo_LStick = "\uE035";
const std::string Nintendoo_LStick_S = "\uE036";
const std::string Nintendo_LStick_NE = "\uE037";
const std::string Nintendo_LStick_E = "\uE038";
const std::string Nintendo_LStick_SE = "\uE039";
const std::string Nintendo_LStick_Click = "\uE03A";
const std::string Nintendo_RStick_NW = "\uE03B";
const std::string Nintendo_RStick_W = "\uE03C";
const std::string Nintendo_RStick_SW = "\uE03D";
const std::string Nintendo_RStick_N = "\uE03E";
const std::string Nintendo_RStick = "\uE03F";
const std::string Nintendo_RStick_S = "\uE040";
const std::string Nintendo_RStick_NE = "\uE041";
const std::string Nintendo_RStick_E = "\uE042";
const std::string Nintendo_RStick_SE = "\uE043";
const std::string Nintendo_RStick_Click = "\uE044";
const std::string Nintendo_Home = "\uE045";
const std::string Nintendo_Screenshot = "\uE046";
const std::string Nintendo_SL = "\uE047";
const std::string Nintendo_SR = "\uE048";
const std::string Xbox_Y = "\uE049";
const std::string Xbox_X = "\uE04A";
const std::string Xbox_A = "\uE04B";
const std::string Xbox_B = "\uE04C";
const std::string Xbox_Menu = "\uE04D";
const std::string Xbox_View = "\uE04E";
const std::string Xbox_LT = "\uE04F";
const std::string Xbox_RT = "\uE050";
const std::string Xbox_LB = "\uE051";
const std::string Xbox_RB = "\uE052";
const std::string Xbox_DPad_Up = "\uE053";
const std::string Xbox_Dpad_Right = "\uE054";
const std::string Xbox_Dpad_Down = "\uE055";
const std::string Xbox_Dpad_Left = "\uE056";
const std::string Xbox_LStick_NW = "\uE057";
const std::string Xbox_LStick_W = "\uE058";
const std::string Xbox_LStick_SW = "\uE059";
const std::string Xbox_LStick_N = "\uE05A";
const std::string Xbox_LStick = "\uE05B";
const std::string Xbox_LStick_NE = "\uE05C";
const std::string Xbox_LStick_E = "\uE05D";
const std::string Xbox_LStick_SE = "\uE05E";
const std::string Xbox_LStick_Click = "\uE05F";
const std::string Xbox_RStick_NW = "\uE060";
const std::string Xbox_RStick_W = "\uE061";
const std::string Xbox_RStick_SW = "\uE062";
const std::string Xbox_RStick_N = "\uE063";
const std::string Xbox_RStick = "\uE064";
const std::string Xbox_RStick_S = "\uE065";
const std::string Xbox_RStick_NE = "\uE066";
const std::string Xbox_RStick_E = "\uE067";
const std::string Xbox_RStick_SE = "\uE068";
const std::string Xbox_RStick_Click = "\uE069";
const std::string Xbox_Xbox = "\uE06A";
} // namespace controllerButtonIcon
} // namespace devilution } // namespace devilution

23
Source/items.cpp

@ -1745,8 +1745,7 @@ void printItemMiscKBM(const Item &item, const bool isOil, const bool isCastOnTar
PrintItemOil(item._iMiscId); PrintItemOil(item._iMiscId);
AddPanelString(_("Right-click to use")); AddPanelString(_("Right-click to use"));
} else if (isCastOnTarget) { } else if (isCastOnTarget) {
AddPanelString(_("Right-click to read, then")); AddPanelString(_("Right-click to read, then\nleft-click to target"));
AddPanelString(_("left-click to target"));
} else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) { } else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) {
AddPanelString(_("Right-click to read")); AddPanelString(_("Right-click to read"));
} }
@ -1764,27 +1763,27 @@ void printItemMiscVirtualGamepad(const Item &item, const bool isOil, bool isCast
AddPanelString(_("Activate to use")); AddPanelString(_("Activate to use"));
} }
} else if (isCastOnTarget) { } else if (isCastOnTarget) {
AddPanelString(_("Select from spell book, then")); AddPanelString(_("Select from spell book, then\ncast to read"));
AddPanelString(_("cast to read")); } else {
} else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) {
AddPanelString(_("Activate to read")); AddPanelString(_("Activate to read"));
} }
} }
void printItemMiscGamepad(const Item &item, bool isOil, bool isCastOnTarget) void printItemMiscGamepad(const Item &item, bool isOil, bool isCastOnTarget)
{ {
using namespace controllerButtonIcon;
std::string activateButton = "Activate"; std::string activateButton = "Activate";
std::string castButton = "Cast"; std::string castButton = "Cast";
if (GamepadType == GamepadLayout::Xbox) { if (GamepadType == GamepadLayout::Xbox) {
activateButton = "Y"; activateButton = Xbox_Y;
castButton = "X"; castButton = Xbox_X;
} else if (GamepadType == GamepadLayout::PlayStation) { } else if (GamepadType == GamepadLayout::PlayStation) {
activateButton = "Triangle"; activateButton = Playstation_Triangle;
castButton = "Square"; castButton = Playstation_Square;
} else if (GamepadType == GamepadLayout::Nintendo) { } else if (GamepadType == GamepadLayout::Nintendo) {
activateButton = "Y"; activateButton = Nintendo_Y;
castButton = "X"; castButton = Nintendo_X;
} }
if (item._iMiscId == IMISC_MAPOFDOOM) { if (item._iMiscId == IMISC_MAPOFDOOM) {
@ -1797,7 +1796,7 @@ void printItemMiscGamepad(const Item &item, bool isOil, bool isCastOnTarget)
AddPanelString(fmt::format(fmt::runtime(_("{} to use")), activateButton)); AddPanelString(fmt::format(fmt::runtime(_("{} to use")), activateButton));
} }
} else if (isCastOnTarget) { } else if (isCastOnTarget) {
AddPanelString(fmt::format(fmt::runtime(_("Select from spell book, then {} to read")), castButton)); AddPanelString(fmt::format(fmt::runtime(_("Select from spell book,\nthen {} to read")), castButton));
} else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) { } else if (IsAnyOf(item._iMiscId, IMISC_BOOK, IMISC_NOTE, IMISC_SCROLL, IMISC_SCROLLT)) {
AddPanelString(fmt::format(fmt::runtime(_("{} to read")), activateButton)); AddPanelString(fmt::format(fmt::runtime(_("{} to read")), activateButton));
} }

Loading…
Cancel
Save