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🔥 Remove unused code DrawInvMsg

pull/2224/head
Anders Jenbo 5 years ago
parent
commit
e670faac99
  1. 9
      Source/inv.cpp
  2. 1
      Source/inv.h

9
Source/inv.cpp

@ -1774,15 +1774,6 @@ bool TryInvPut()
return CanPut(myPlayer.position.tile);
}
void DrawInvMsg(const char *msg)
{
uint32_t dwTicks = SDL_GetTicks();
if (dwTicks - sgdwLastTime >= 5000) {
sgdwLastTime = dwTicks;
ErrorPlrMsg(msg);
}
}
static bool PutItem(PlayerStruct &player, Point &position)
{
if (numitems >= MAXITEMS)

1
Source/inv.h

@ -111,7 +111,6 @@ int FindGetItem(int idx, uint16_t ci, int iseed);
void SyncGetItem(Point position, int idx, uint16_t ci, int iseed);
bool CanPut(Point position);
bool TryInvPut();
void DrawInvMsg(const char *msg);
int InvPutItem(PlayerStruct &player, Point position);
int SyncPutItem(PlayerStruct &player, Point position, int idx, uint16_t icreateinfo, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff, int toHit, int maxDam, int minStr, int minMag, int minDex, int ac);
char CheckInvHLight();

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