@ -1774,15 +1774,6 @@ bool TryInvPut()
return CanPut(myPlayer.position.tile);
}
void DrawInvMsg(const char *msg)
{
uint32_t dwTicks = SDL_GetTicks();
if (dwTicks - sgdwLastTime >= 5000) {
sgdwLastTime = dwTicks;
ErrorPlrMsg(msg);
static bool PutItem(PlayerStruct &player, Point &position)
if (numitems >= MAXITEMS)
@ -111,7 +111,6 @@ int FindGetItem(int idx, uint16_t ci, int iseed);
void SyncGetItem(Point position, int idx, uint16_t ci, int iseed);
bool CanPut(Point position);
bool TryInvPut();
void DrawInvMsg(const char *msg);
int InvPutItem(PlayerStruct &player, Point position);
int SyncPutItem(PlayerStruct &player, Point position, int idx, uint16_t icreateinfo, int iseed, int Id, int dur, int mdur, int ch, int mch, int ivalue, DWORD ibuff, int toHit, int maxDam, int minStr, int minMag, int minDex, int ac);
char CheckInvHLight();