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Update objects.cpp

pull/8378/head
Eric Robinson 3 months ago
parent
commit
e35b82dd45
  1. 12
      Source/objects.cpp

12
Source/objects.cpp

@ -2247,6 +2247,11 @@ void OperatePedestal(Player &player, Object &pedestal, bool sendmsg)
}
}
int ClampU8(int v)
{
return std::clamp(v, 0, 255);
}
void OperateShrineMysterious(DiabloGenerator &rng, Player &player)
{
if (&player != MyPlayer)
@ -2365,9 +2370,6 @@ void OperateShrineWeird(Player &player)
if (&player != MyPlayer)
return;
constexpr int MinDam = 0;
constexpr int MaxDam = 255;
auto isWeapon = [](const Item &item) {
switch (item._itype) {
case ItemType::Sword:
@ -2381,8 +2383,8 @@ void OperateShrineWeird(Player &player)
}
};
auto bumpMaxDam = [MinDam, MaxDam](Item &item) {
item._iMaxDam = std::clamp(item._iMaxDam + 1, MinDam, MaxDam);
auto bumpMaxDam = [&](Item &item) {
item._iMaxDam = ClampU8(item._iMaxDam + 1);
};
Item &left = player.InvBody[INVLOC_HAND_LEFT];

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