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@ -76,7 +76,7 @@ void AddDead(Point tilePosition, int8_t dv, Direction ddir) |
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dDead[tilePosition.x][tilePosition.y] = (dv & 0x1F) + (ddir << 5); |
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dDead[tilePosition.x][tilePosition.y] = (dv & 0x1F) + (ddir << 5); |
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} |
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} |
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void SetDead() |
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void SyncUniqDead() |
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{ |
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{ |
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for (int i = 0; i < ActiveMonsterCount; i++) { |
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for (int i = 0; i < ActiveMonsterCount; i++) { |
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auto &monster = Monsters[ActiveMonsters[i]]; |
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auto &monster = Monsters[ActiveMonsters[i]]; |
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