diff --git a/Source/dead.cpp b/Source/dead.cpp index 9408de140..820ea29e2 100644 --- a/Source/dead.cpp +++ b/Source/dead.cpp @@ -76,7 +76,7 @@ void AddDead(Point tilePosition, int8_t dv, Direction ddir) dDead[tilePosition.x][tilePosition.y] = (dv & 0x1F) + (ddir << 5); } -void SetDead() +void SyncUniqDead() { for (int i = 0; i < ActiveMonsterCount; i++) { auto &monster = Monsters[ActiveMonsters[i]]; diff --git a/Source/dead.h b/Source/dead.h index bd2154912..1461f6395 100644 --- a/Source/dead.h +++ b/Source/dead.h @@ -27,6 +27,6 @@ extern int8_t stonendx; void InitDead(); void AddDead(Point tilePosition, int8_t dv, Direction ddir); -void SetDead(); +void SyncUniqDead(); } // namespace devilution diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 1baf12e65..840328f85 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -2126,7 +2126,7 @@ void LoadLevel() for (int i = 0; i < MAXDUNX; i++) // NOLINT(modernize-loop-convert) dDead[i][j] = file.NextLE(); } - SetDead(); + SyncUniqDead(); } ActiveMonsterCount = file.NextBE();