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fix loot

pull/2763/head
qndel 5 years ago
parent
commit
e268ff9afa
  1. 4
      Source/items.cpp

4
Source/items.cpp

@ -3424,9 +3424,11 @@ void SpawnItem(MonsterStruct &monster, Point position, bool sendmsg)
GetSuperItemSpace(position, ii);
int uper = monster._uniqtype != 0 ? 15 : 1;
int8_t mLevel = monster.MData->mLevel;
int8_t mLevel = monster.mLevel;
if (!gbIsHellfire && monster.MType->mtype == MT_DIABLO)
mLevel -= 15;
if (mLevel > CF_LEVEL)
mLevel = CF_LEVEL;
SetupAllItems(item, idx, AdvanceRndSeed(), mLevel, uper, onlygood, false, false);

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