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[hellfire] correct substraction in missiles_berserk

pull/876/head
Anders Jenbo 7 years ago
parent
commit
da0662c90c
  1. 8
      Source/missiles.cpp

8
Source/missiles.cpp

@ -1401,10 +1401,10 @@ void missiles_berserk(int mi, int sx, int sy, int dx, int dy, int midir, char mi
j = 6;
double slvl = (double)GetSpellLevel(id, SPL_BERSERK);
monster[dm]._mFlags |= MFLAG_UNUSED | MFLAG_GOLEM;
monster[dm].mMinDamage = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage + slvl;
monster[dm].mMaxDamage = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage + slvl;
monster[dm].mMinDamage2 = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage2 + slvl;
monster[dm].mMaxDamage2 = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage2 + slvl;
monster[dm].mMinDamage = ((double)(random(145, 10) + 20) / 100 - -1) * (double)monster[dm].mMinDamage + slvl;
monster[dm].mMaxDamage = ((double)(random(145, 10) + 20) / 100 - -1) * (double)monster[dm].mMaxDamage + slvl;
monster[dm].mMinDamage2 = ((double)(random(145, 10) + 20) / 100 - -1) * (double)monster[dm].mMinDamage2 + slvl;
monster[dm].mMaxDamage2 = ((double)(random(145, 10) + 20) / 100 - -1) * (double)monster[dm].mMaxDamage2 + slvl;
if (currlevel < 17 || currlevel > 20)
r = 3;
else

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