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[hellfire] clean up missiles_berserk

pull/876/head
Anders Jenbo 7 years ago
parent
commit
2bd53a70a7
  1. 10
      Source/missiles.cpp

10
Source/missiles.cpp

@ -1400,11 +1400,11 @@ void missiles_berserk(int mi, int sx, int sy, int dx, int dy, int midir, char mi
if ((!(monster[dm].mMagicRes & RESIST_MAGIC) || (monster[dm].mMagicRes & RESIST_MAGIC) == 1 && !random(99, 2)) && monster[dm]._mmode != MM_CHARGE) {
j = 6;
double slvl = (double)GetSpellLevel(id, SPL_BERSERK);
monster[dm]._mFlags |= MFLAG_UNUSED | MFLAG_GOLEM; //is this ok?
monster[dm].mMinDamage = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMinDamage + slvl);
monster[dm].mMaxDamage = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMaxDamage + slvl);
monster[dm].mMinDamage2 = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMinDamage2 + slvl);
monster[dm].mMaxDamage2 = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMaxDamage2 + slvl);
monster[dm]._mFlags |= MFLAG_UNUSED | MFLAG_GOLEM;
monster[dm].mMinDamage = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage + slvl;
monster[dm].mMaxDamage = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage + slvl;
monster[dm].mMinDamage2 = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage2 + slvl;
monster[dm].mMaxDamage2 = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage2 + slvl;
if (currlevel < 17 || currlevel > 20)
r = 3;
else

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