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@ -1400,11 +1400,11 @@ void missiles_berserk(int mi, int sx, int sy, int dx, int dy, int midir, char mi
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if ((!(monster[dm].mMagicRes & RESIST_MAGIC) || (monster[dm].mMagicRes & RESIST_MAGIC) == 1 && !random(99, 2)) && monster[dm]._mmode != MM_CHARGE) { |
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j = 6; |
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double slvl = (double)GetSpellLevel(id, SPL_BERSERK); |
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monster[dm]._mFlags |= MFLAG_UNUSED | MFLAG_GOLEM; //is this ok?
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monster[dm].mMinDamage = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMinDamage + slvl); |
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monster[dm].mMaxDamage = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMaxDamage + slvl); |
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monster[dm].mMinDamage2 = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMinDamage2 + slvl); |
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monster[dm].mMaxDamage2 = (__int64)(((double)(random(145, 10) + 20) * 0.01 - -1.0) * (double)monster[dm].mMaxDamage2 + slvl); |
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monster[dm]._mFlags |= MFLAG_UNUSED | MFLAG_GOLEM; |
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monster[dm].mMinDamage = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage + slvl; |
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monster[dm].mMaxDamage = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage + slvl; |
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monster[dm].mMinDamage2 = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage2 + slvl; |
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monster[dm].mMaxDamage2 = ((double)(random(145, 10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage2 + slvl; |
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if (currlevel < 17 || currlevel > 20) |
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r = 3; |
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else |
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