diff --git a/Source/controls/plrctrls.cpp b/Source/controls/plrctrls.cpp index 3d2e03201..19bbf10d4 100644 --- a/Source/controls/plrctrls.cpp +++ b/Source/controls/plrctrls.cpp @@ -1015,7 +1015,7 @@ void InventoryMove(AxisDirection dir) } if (mousePos == MousePosition) { - return; // Avoid wobeling when scalled + return; // Avoid wobbling when scaled } SetCursorPos(mousePos); diff --git a/Source/player.cpp b/Source/player.cpp index 5b93ef532..66261e586 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -2691,7 +2691,7 @@ StartPlayerKill(Player &player, DeathReason deathReason) player.Say(HeroSpeech::AuughUh); - // Are the current animations item dependend? + // Are the current animations item dependent? if (player._pgfxnum != 0) { if (dropItems) { // Ensure death animation show the player without weapon and armor, because they drop on death