From d877287636377e2ca5ac799170a29f6b0b559ee2 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Sun, 4 Jul 2021 20:33:13 +0200 Subject: [PATCH] :bug: Correct missile ring offset See https://github.com/diasurgical/devilution/pull/2237 --- Source/missiles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index bd0b2de32..7bc538b9d 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -3600,7 +3600,7 @@ static void MissileRing(int i, int type) int dmg = 16 * (GenerateRndSum(10, 2) + lvl + 2) / 2; int k = CrawlNum[3]; - int ck = k + 1; + int ck = k + 2; for (auto j = static_cast(CrawlTable[k]); j > 0; j--, ck += 2) { int tx = missile[i]._miVar1 + CrawlTable[ck - 1]; int ty = missile[i]._miVar2 + CrawlTable[ck];