From d4d466b30ce02814d30a7815bc585925b109ebbe Mon Sep 17 00:00:00 2001 From: Robin Eklind Date: Fri, 19 Jul 2019 01:48:41 +0200 Subject: [PATCH] Use FALSE value for _iAnimFlag and update comment of ghit. --- Source/items.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/items.cpp b/Source/items.cpp index 1d2f59ac6..c22fe8eed 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -241,7 +241,7 @@ void AddInitItems() item[i]._iCreateInfo = currlevel - 32768; SetupItem(i); item[i]._iAnimFrame = item[i]._iAnimLen; - item[i]._iAnimFlag = 0; + item[i]._iAnimFlag = FALSE; item[i]._iSelFlag = 1; DeltaAddItem(i); numitems++; @@ -315,7 +315,7 @@ void CalcPlrItemVals(int p, BOOL Loadgfx) signed int mr = 0; // magic resistance int dmod = 0; // bonus damage mod? - int ghit = 0; // (reduced) chance to get hit + int ghit = 0; // increased damage from enemies signed int lrad = 10; // light radius