@ -187,7 +187,7 @@ void SelheroListSelect(int value)
SDL_Rect rect3 = { ( Sint16 ) ( PANEL_LEFT + 429 ) , ( Sint16 ) ( UI_OFFSET_Y + 429 ) , 140 , 35 } ;
SDL_Rect rect3 = { ( Sint16 ) ( PANEL_LEFT + 429 ) , ( Sint16 ) ( UI_OFFSET_Y + 429 ) , 140 , 35 } ;
vecSelDlgItems . push_back ( std : : make_unique < UiArtTextButton > ( _ ( " Cancel " ) , & UiFocusNavigationEsc , rect3 , UiFlags : : AlignCenter | UiFlags : : FontBig | UiFlags : : ColorGold ) ) ;
vecSelDlgItems . push_back ( std : : make_unique < UiArtTextButton > ( _ ( " Cancel " ) , & UiFocusNavigationEsc , rect3 , UiFlags : : AlignCenter | UiFlags : : FontBig | UiFlags : : ColorGold ) ) ;
UiInitList ( vecSelHeroDlgItems . size ( ) , SelheroClassSelectorFocus , SelheroClassSelectorSelect , SelheroClassSelectorEsc , vecSelDlgItems ) ;
UiInitList ( vecSelHeroDlgItems . size ( ) , SelheroClassSelectorFocus , SelheroClassSelectorSelect , SelheroClassSelectorEsc , vecSelDlgItems , true ) ;
memset ( & selhero_heroInfo . name , 0 , sizeof ( selhero_heroInfo . name ) ) ;
memset ( & selhero_heroInfo . name , 0 , sizeof ( selhero_heroInfo . name ) ) ;
selhero_heroInfo . saveNumber = MAX_CHARACTERS ;
selhero_heroInfo . saveNumber = MAX_CHARACTERS ;
title = selhero_isMultiPlayer ? _ ( " New Multi Player Hero " ) : _ ( " New Single Player Hero " ) ;
title = selhero_isMultiPlayer ? _ ( " New Multi Player Hero " ) : _ ( " New Single Player Hero " ) ;