diff --git a/Source/DiabloUI/selconn.cpp b/Source/DiabloUI/selconn.cpp index c8af62f24..3a3072549 100644 --- a/Source/DiabloUI/selconn.cpp +++ b/Source/DiabloUI/selconn.cpp @@ -76,7 +76,7 @@ void SelconnLoad() SDL_Rect rect10 = { (Sint16)(PANEL_LEFT + 454), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; vecSelConnDlg.push_back(std::make_unique(_("Cancel"), &UiFocusNavigationEsc, rect10, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontBig | UiFlags::ColorGold)); - UiInitList(vecConnItems.size(), SelconnFocus, SelconnSelect, SelconnEsc, vecSelConnDlg); + UiInitList(vecConnItems.size(), SelconnFocus, SelconnSelect, SelconnEsc, vecSelConnDlg, true); } void SelconnFree() diff --git a/Source/DiabloUI/selgame.cpp b/Source/DiabloUI/selgame.cpp index b2f729097..5f8659346 100644 --- a/Source/DiabloUI/selgame.cpp +++ b/Source/DiabloUI/selgame.cpp @@ -97,7 +97,7 @@ void selgame_GameSelection_Init() SDL_Rect rect6 = { (Sint16)(PANEL_LEFT + 449), (Sint16)(UI_OFFSET_Y + 427), 140, 35 }; vecSelGameDialog.push_back(std::make_unique(_("CANCEL"), &UiFocusNavigationEsc, rect6, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontBig | UiFlags::ColorGold)); - UiInitList(vecSelGameDlgItems.size(), selgame_GameSelection_Focus, selgame_GameSelection_Select, selgame_GameSelection_Esc, vecSelGameDialog); + UiInitList(vecSelGameDlgItems.size(), selgame_GameSelection_Focus, selgame_GameSelection_Select, selgame_GameSelection_Esc, vecSelGameDialog, true); } void selgame_GameSelection_Focus(int value) diff --git a/Source/DiabloUI/selhero.cpp b/Source/DiabloUI/selhero.cpp index d10cef575..c63698781 100644 --- a/Source/DiabloUI/selhero.cpp +++ b/Source/DiabloUI/selhero.cpp @@ -187,7 +187,7 @@ void SelheroListSelect(int value) SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 429), (Sint16)(UI_OFFSET_Y + 429), 140, 35 }; vecSelDlgItems.push_back(std::make_unique(_("Cancel"), &UiFocusNavigationEsc, rect3, UiFlags::AlignCenter | UiFlags::FontBig | UiFlags::ColorGold)); - UiInitList(vecSelHeroDlgItems.size(), SelheroClassSelectorFocus, SelheroClassSelectorSelect, SelheroClassSelectorEsc, vecSelDlgItems); + UiInitList(vecSelHeroDlgItems.size(), SelheroClassSelectorFocus, SelheroClassSelectorSelect, SelheroClassSelectorEsc, vecSelDlgItems, true); memset(&selhero_heroInfo.name, 0, sizeof(selhero_heroInfo.name)); selhero_heroInfo.saveNumber = MAX_CHARACTERS; title = selhero_isMultiPlayer ? _("New Multi Player Hero") : _("New Single Player Hero");